Settled in place, popped the first hut for some gold, started a warrior and began researching AH in a planned AH -> Mining -> BW.
a few turns pass, the scout does his thing and finds that second hut in the middle of the desert and pops it for mining, AH is only about half done at this point, so it allows me to skip a step in my research path. scout goes along his merry way, meets Kublai Khan, oh joy, alone on an island with an aggressive civ...

(oaky, i'll admit it a little bit of pre knowledge comes in here, not so much for the hut, but for the fact that im on a smallish/poorish island 'alone' with KK)
its about this time that i discover AH, and the horses off to my east, start on BW, due in 15 turns. 2 turns pass and capital pops out that warrior its been working on and hits size 3, starts on a worker, due in 10 (working mainly those forested silk for the commerce this speeds up progress on bw enough that the worker and bw pop at the same time.)
turn 25 rolls around and i get my worker and my BW and revolt to slavery. start on wheel to open up immortals and another warrior, both to grow the capital 1 more point and to give me an extra escort for the settler that i intend to chop. the worker goes to pasture the cows, then to farm the sugar, i would have chopped it, but by the time the settler was ready to be chopped he would have been finished before the chop would have been, guess i need to learn to pre-empt myself a bit better. Anyways i throw a barracks into the queue after the settler. the worker finishes up 1 turn after the settler pops and joins up with the settler as he moves to the horses.
wheel pops shortly after the settler starts, seeing how far away the planned horse city is i set to researching fishing -> sailing, i learned (mostly through failed attempts at this) that sailing, where applicable, seems to be a more efficient way to hook up a slightly more distant second city than trying to escort a worker along as he builds a road, harder to disconnect too... if i take away nothing else from this game it'll still have been worth it i think.
settler went off and founded city 2 on the plains hill 1 north of the horses in the east. it builds a barracks as it grows, the worker who went along with hooks up the horses and sailing conveniently takes them to the capital for me
start chopping, whiping and building out immortals, after sailing tech path is pottery -> writing -> very slow mathematics (en route to currency)
the first couple immortals out go kill a few barbs to pick up the second promo while they wait for some friends so that they can go kill kublai. i had 10 of them in position when i declared on turn 73 (1080BC) in retrospect i could have gone sooner, but the war probably still would have taken longer than i wanted. i'm not very good at managing reinforcements, generally my wars end up taking longer than they should because of it, its one of the things i need to work on.
i attacked karakorum first had 3 archers, lost a couple immortals but won the city, turfan was next, again, 3 archers, this time no losses, i spawn a GG and make a medic 3 immortal to be a mash. This is where things sorta slowed down, i kinda dithered around while waiting for the reinforcements i figured i needed in order to take beshbalik. Any time i moved my stack out of karakorum though kublai moved a stack out of beshbalik to menace it and i was forced to move back. instead of just consolidating a smacking him around i used my reinforcements to wipe out 2 of his other three cities. whether this was a mistake or not i don't really know.
Kublai was eliminated in 550BC, the only city of his i kept was karakorum, mainly because i didn't want the upkeep, although i probably could have dealt with it. I spawned a second GG sometime near the end of the war, but haven't decided what to do with it yet, no rush though.
anyways, this is what my 'empire' looks like
you can see i've ear marked a city to be placed asap, it'll be good because its nice and close to my capital for low upkeep and all that riverside grassland makes prime cottaging land. i've already added it up and unless i made a mistake i think it falls in at +2 food when it works every single tile.
once those libraries are finished and currency comes in i can probably start stomping out some more cities, but i can almost guarantee that i won't, again something i need to improve on (note: this is now retrospective and indeed what happened, i actually kept playing and doing other things while i was trying to figure out what to write for this...)
looking at that shot now, i think i could probably have made better use of the whip in getting those libraries out... oh well too late now...
at this point i figure i'm probably in such a huge tech hole that i won't recover before rifling if i recover at all. at any rate its time to go out and see how far behind i am. this aught to be a good lesson in constructive bee lining and diplomacy