I will try not to indulge too much in the details of my McArthur-esque path to glory. I ended up winning my first conquest victory in 1948.
At the end of the last round I was in the middle of the war with Hattie. The cannon/musket/veteran immortals combo went through her medieval units like a hot knife through butter. I ended up switching to Police State and finishing her off. As soon as I could reinforce my stack, I invaded SB. I took about half of his cities and accepted his capitulation when I noticed infantry in his cities. My tech had fallen way behind due to years of full-on culture slider usage and I was working with rifles/artillery. I managed to stay ahead of most AIs in siege weapons even while behind in other ways. This ended up working out pretty well.
I decided to grant Hattie's old lands independence which resulted in Saladin's birth. I had never done this before and honestly did it more just as an experiment. I really think it turned out to be a bad idea. The maintenance was really not as bad as I thought it would be especially since I had captured Versailles. My tech would really have been helped by keeping it I think. I also gave back SB's cities because the culture would have overwhelmed me. On the plus side, Saladin traded with me a bunch and helped me keep up a bit.
I then rushed my army back north to attack Isabella. She had lots of infantry but no artillery yet. I had a small foothold on the island in the middle but she had 5 cities on it. I decided to split my army in two: The best veterans were loaded onto galleons (yes, galleons. I was close to combustion but could not wait any longer. She had destroyers everywhere so it was dicey). I think someone else may have done this as well but I used them to do an amphibious attack on Madrid. The other half proceeded to mop up the middle island while Izzy smashed most of her army on my forces now occupying Madrid. When the secondary army was finished, it moved to the mainland and I again split the army to take the next 2 cities before I accepted Izzy's capitulation.
By the time I got to Pacal I really had the lightning war down. I took his 4 mainland cities in short order using my fleet to transport them along the coast instead of trudging through cultural borders. His cities on the SW island capitulated as fast as they could.
Again, granting independence was stupid as I would otherwise have won a domination victory at this point for sure. Is the rule vassals are only worth half toward the domination requirements? At any rate, on to Churchill, by far the most advanced and most powerful.
I trudge through Nottingham and London the old-fashioned way. Churchill has Mech infantry and my best unit is a paratrooper. Needless to say, there are losses. Getting air power going helped a lot and reinforcements pour into the meat grinder. I take a couple more cities but Churchill still won't capitulate. I give him one more chance but he won't budge.
I warned him what would happen....
Only after completing the Manhattan Project did I turn off tech funding. I just put it all toward gold for a few turns and told every city to exclusively build nukes for the rest of the game. After building up some cash I switched to US (apparently I had captured the Christo Redentor because there was no anarchy) and rush-bought a nuke in almost every city. Along with the few I had built in my best production cities, I had enough to obliterate Churchill. He had researched laser but apparently had not built SDI. I was even able to capture cities that turn by wiping out all defenders with nukes then landing a paratrooper to walk into the undefended city. I also used carrier strikes to destroy Churchill's uranium mines every turn so he couldn't retaliate.
The next turn he capitulated for a 1948 conquest victory.
Once again, I am finishing 1-200 years later than the experts but hey, an immortal win is an immortal win, right?
Thanks to Silverbullet for hosting another fun game. I learned a ton about warring in this game and it was totally different from the Pangaea. I always enjoy a good renaissance naval war as well which was provided here. Also, I will never again underestimate the power of siege. The steel beeline is fantastic.
In retrospect, granting independence was stupid. However, my allies did contribute by having destroyers roaming about which picked off a lot of my enemies' navy which can be real pesky taking out workboats and such. Also, drafting or rush buying as Olodune and Rusten suggested may have sped up my victory a bit. A little more micromanaging toward the end might have helped a bit as well. I honestly have little experience at late game war. I also learned that nukes are not just a fun thing to fire off the turn before your spaceship arrives. They have very practical applications for conquest and if I had beelined them a bit more I could have won sooner.
Good luck to anyone still playing!
-JBossch