We'll entitle these 100 years as Project Asia. I knew that if there was any hope of succeeding, we needed to start eating up land like mad. Thankfully, the mad combo of 3 artists+Free Speech yielded 24 culture a turn and turned our outposts from resource gatherers to mad, land holders.
One hitch that I came across when expanding is that Rhye crippled expansion in the extreme north. There's literally 4% of the world north of our territory that we cannot claim because of this. I've never tried settling a city just below the ice line before, so this development forced some changes in goals. Now Project Asia turned into Conquer Africa. This plan however was made all the more difficult when Saladin decided to become a vassal of France. France just has to be second in score and in techs and, most importantly, one of our close allies.
Early on in the game I decided it would be best if I courted the consistently strong European civs, it would prevent all out Armageddon from happening when I tried to take out the Near East civs of Greece, Russia, Turkey and Arabia. I chose the Vikings, Spain, France and England and generally pissed off the rest. This has definitely paid off since I have come in as a war ally on several occasions. Germany is always belligerent, so you're either declaring war with them or against them.
Anyway, back to the play-by-play. After Saladin became France's vassal, we stalled our military exploits. We had marched from Hanoi to Ur in 33 turns, so the break was well deserved. Communism finished a few turns later, and we swapped civics. Normally, I would shop around a tech like this, since the AIs have it set as a non-priority, but no one has been willing to trade on decent terms, and I didn't feel the need to trade communism for Divine Rule

. Anyway, we finally started on some Military techs, finishing off Military Tradition, Replaceable Parts and Rifling in 18 turns. (We tried for the free Scientist from Physics, but France beat us to it).
Half the cities building Wealth were switched to Cavalry/Frigate production after the discover of Military Tradition. The rest were switched to military production after Wall Street finished in Delhi. Normally, I would have waited it out a bit. I wasn't planning on going to war and I could have used the wealth/research builds to fuel my drive to Assembly line. However, Isabella, one of my close friends, had Germany, her vassals Turkey and Egypt, Aztecs and Incas declare war on her in a matter of 3 turns. I knew it was an inevitability that I would be asked and forced to join. (Forced since I need to vassalize quite a few nations to meet the land area requirement). Any city not constructing military units was busy building courthouses, grocers, banks and markets in order to keep my research at a healthy 70%. FYI, my maintenance for "number of cities in your empire" was 11 gold per turn, per city. And it's only going up from there folks!
Meanwhile, the Hagia Sophia was turning my 25 workers into a road building machine. I was able to span the Gobi, the Kara Kum and the Kyzyl Kum and penetrate 6 squares shy of the German border before Spain asked for my assistance. It is a thing of beauty to be able to run a Calvary unit from Beijing to the Moscow area in 4.5 turns.
The war with Germany went very smoothly. Germany and her vassals there their first and seconds waves at Spain already and I only had to deal with defenders and the few straggling units that had been trapped in Siberia by my culture. However, those straggling units numbered in the double digits, and without my Trans-Siberia road, I would have lost all of my cultural outposts that were defended by Musketeers. Speaking of which, here's the contemporary Trans-Siberia road:
With Germany held at bay, I focussed on finishing Turkey. I still had the goal of dominating Africa in the front of my mind, so I knew they had to go first. Turkey was a tough nut to crack only because every farkin city had to be on a hill. My CRII+ grenadiers had been eaten up long ago, so the going relied on the mass sacrifice of Cannons and Cavalry. Check the power graph below. You can actually see the dips where I took 3 of the Turkish cities. Of the 4 Turkish cities I took, I raized 2 and built Echigo where Babli should stand.
On the German front, It was slow as molasses. Getting the road 6 tiles from their border meant the travel time from Beijing lessened to 11 turns

. And another delay occurred when I ran into Germany's stack they were sending my way. Apparently, Frederick was cheeky enough to try to send
his units down
my road. And I could not stand for that. Needless to say, his stack was crushed, but effectively delayed my stacked by 9 turns. The stack advanced and has raized one German city and is in 2 tiles of another, ready to capture it.
Up to this point, the war with Germany and her vassals is going well. War Weariness is becoming a problem at home with my 2 uber-cities, Huangzhou (27) and Keijo (24) both having some unrest. I'm constructing theaters and temples to combat the problem, but it's only a matter of time before it spreads to the rest of my cities and causes a complete shift in production.
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Here's the end of turn. First, we'll start with the ever present tech board.
Egypt of all civs is a player in the tech board. Thats because it's jumped from France to Germany as a vassal and picked up quite a few techs in the process. We will finish Physics in a turn. Then we'll really be able to see who's in the lead.
Civics
Once Physics finishes, and we do any tech trades that he IA will go for

, I'm planning on switching to Nationhood. We're able to draft 5 units per turn, and with our heinous resources, most of the cities can handle 2 drafts without much thought to happiness. That will give us an army of Infantry the world has yet to see. Are there any other recommendations for Civics? Someone has Emancipation, and it's giving me some unhappiness. Thats not really an issue, but it does make one less draft per city.
Power
They say a picture says a thousand words, but what about a graph? That dip in the early 1800s is from finishing off Persia, India and Babylonia. Then, quite clearly, you can see the shift from persuing "peaceful" techs like Communism and my beeline to Assembly line. Also check out Spain and Germany. You can see their war breaking out right in the middle of my military expansion. However, Germany has a worrying spike right at the end of the graph. Since they don't yet have Assembly Line, I'm assuming they switched to Nationhood and drafted an army to throw at me. France's line is also worrisome, but that can be attributed to Assembly Line.
Culture
Can you guess when I adopted Free Speech?
A view on our buildings
I have been concerned with the population requirement. Now that we're exceeding it, I might let up on Granary production.
And now, the meta-game. First, I'll show you our empire and the reast of our known world. We just traded maps with 5 civs, so everything should be accurate except for America.
So Russia was crushed after 10 turns and now Inca is a colonial power controlling Zimbabwe and something-I-can't-spell. This is the most surreal game I've ever played. FYI, Incan is Confucian because I deliberately spread that religion to them. I was thinking ahead to the land requirement of Domination and figured if I could get both the Aztecs and Incans to be Confucian, I could vassalize both later with a switch from Free Religion to Theocracy. Sadly, Aztecs went Christian before I could get an open border, so we're hoping to vassalize Spain after coming to their aid against Germany.
Victory Conditions
We met the population requirement and IIRC, it shouldn't go past 40% for a world map. Then again, I've never gotten this far on a domination bid in RFC, so Rhye might have a surprise or two in the late game waiting for us. Land Area is slowly reaching the 66% requirement. I'm hoping to control 40% on our own and vassalize the other 26%, but you never know how the Vassal game will play out.
Diplomacy
I will save you my headache of the Diplomacy screen and explain it to you.
Germany is disliked by all but the Americans (Inca and Aztecs).
France is liked by most with the exception of the Aztecs and Germany.
Spain dislikes most.
England is friends with many civs and was the lord of both the Aztecs and Incans at some point in the game
The Vikings somehow love everyone. Which is odd since they're usually warmongers.
Inca is quickly becoming a world power.
Aztecs are a perpetual vassal and jump from independence to vassalage every 20-30 turns.
America is deliberately unknown to me. I didn't want to have to deal with their hate of England and Inca.
Mali drifts in and out of contact as she jumps from Lord to Lord.
Egypt is an unusually strong Vassal. If their AI weren't predisposed to being a vassal, I would guess they could be a world power.
Greece has avoided becoming a vassal but is a whole age behind in techs. They have survived so long because the other major players in Europe have been fighting amongst themselves.
Arabia has been marginal since the spawn of Turkey.
The rest of the civs are all destroyed.