Turns 51-100
This set of turns should always have the same goals. Build an bootyload of Spearmen to fend off the barbarian Horsies on the mainland. Invade and conquer China. Prepare to crush Mongolia by having 6+ War Elephants next to their spawn.
I started with the whipping of 5 Spearmen (2 in Matsuyama and 3 in Tokyo). This tanked my research for a bit, but the granaries let the cities rebound quickly. Once the first two spearmen finished, we loaded up our cats and swordmen and went off to claim the mainland.
Someone (we later found out it was Egypt) finally constructed the Great Wall. So I went shopping for Construction.
Yeah, that Ivory trade is pretty raw, but I figured that was a better option than trying to settle and improve Angkor. Plus, it let us build War Elephants now. And trust me, they're much better at amphibious attacks than swordsmen.
Our little-trireme-that-could finally made his way to Europe. Unfortunately, we couldn't obtain an open borders agreement with Carthage. Oh bother. None of the civs had anything particularly useful to trade except for Rome. Too bad he didn't want to trade Machinery with us.
Did I forget to mention Colossus? Well, once I took Huangzhou, I checked Tokyo and saw it would take a whole 8 turns to finish. Since we ended up with the GL, I figured it would be best to maximize it's potential my giving all of our coastal cities the commerce boost from Colossus.That with open borders from Rome and Greece led to 4-6 extra commerce in every city.
After Civil Service, I kept on the recommended path to Liberalism by going after Paper. Paper is far more useful in RFC than vanilla games. My world map is the best at this point in the game, so the AI is willing to pay through the nose for it. And with civs like France, Spain and Germany spawning flush with gold, you can sell your map for several hundred gold. If you keep a trireme or galley exploring Oceania, you can go back 3+ times for smaller quantities of gold. So far, I've acquired just over 800 gold from selling my map, which has let me stay extremely competitive in techs.
Anyway, I'm getting ahead of myself. All that trading was possible because of a war with Carthage.
Continued in next post...
This set of turns should always have the same goals. Build an bootyload of Spearmen to fend off the barbarian Horsies on the mainland. Invade and conquer China. Prepare to crush Mongolia by having 6+ War Elephants next to their spawn.
I started with the whipping of 5 Spearmen (2 in Matsuyama and 3 in Tokyo). This tanked my research for a bit, but the granaries let the cities rebound quickly. Once the first two spearmen finished, we loaded up our cats and swordmen and went off to claim the mainland.
Spoiler :
Someone (we later found out it was Egypt) finally constructed the Great Wall. So I went shopping for Construction.
Spoiler :
Yeah, that Ivory trade is pretty raw, but I figured that was a better option than trying to settle and improve Angkor. Plus, it let us build War Elephants now. And trust me, they're much better at amphibious attacks than swordsmen.
Our little-trireme-that-could finally made his way to Europe. Unfortunately, we couldn't obtain an open borders agreement with Carthage. Oh bother. None of the civs had anything particularly useful to trade except for Rome. Too bad he didn't want to trade Machinery with us.

Spoiler :
Did I forget to mention Colossus? Well, once I took Huangzhou, I checked Tokyo and saw it would take a whole 8 turns to finish. Since we ended up with the GL, I figured it would be best to maximize it's potential my giving all of our coastal cities the commerce boost from Colossus.That with open borders from Rome and Greece led to 4-6 extra commerce in every city.
After Civil Service, I kept on the recommended path to Liberalism by going after Paper. Paper is far more useful in RFC than vanilla games. My world map is the best at this point in the game, so the AI is willing to pay through the nose for it. And with civs like France, Spain and Germany spawning flush with gold, you can sell your map for several hundred gold. If you keep a trireme or galley exploring Oceania, you can go back 3+ times for smaller quantities of gold. So far, I've acquired just over 800 gold from selling my map, which has let me stay extremely competitive in techs.
Anyway, I'm getting ahead of myself. All that trading was possible because of a war with Carthage.
Continued in next post...