Hi Curt,
Just another brief update. I’ve reached February 1883 (turn 158).
As France, I've currently overrun Spain (save Gibraltar), Italy, Denmark. Central Europe is divided between me and Russia as I hold the cities from Hamburg, Berlin, Prague, Budapest to Belgrade. I own all of North Africa from Marrakesh to Port Said and are currently working my way down the Nile Valley with Aswan my latest conquest.
I continue to have a firm hold around Senegal and Central Africa and have slowly been expanding in these areas at the expense of the Oriental power. I’ve conquered all of Madagascar and what was formerly known as French Indochina.
As I control the Palace of Versailles, I can easily switch between any type of government but operate primarily as a Democracy which economically allows me to generate a surplus of 260 gold units per turn. The fact that you switched the Mfg Goods prerequisite to Grand Rail Station makes managing these units much easier and nonetheless still allows me to have an active trading relation, primarily with America and thus on average my treasury stands around 10000 to 12000 gold pieces.
Scientifically, my research rate stands at 1 advance per 12 turns and I possess 56 technologies, which I’ve acquired through research, trade and purchases. By contrast the other powers own: America 47, Britain 55, Germany 33, Independents 32, Japan 34, Russia 31.
I’m currently building Factories and Steel Mills in my cities which finally will allow me to start producing some of the more advanced weapons systems.
I have just a couple of minor questions:
- Since the game starts with the map fully uncovered, what is the idea behind the ‘Expedition’ unit?
- Is France’s Volitgeur Guards more or less the equivalent perhaps of Russia’s ‘Elite Regiment’? If so shouldn’t they be a buildable unit as well, though limited to maybe just a couple of French cities? For now, in the game, I only just received my second one, after playing 158 turns.
And one final observation:
The AI builds a lot of naval units, and I mean a lot, like in the hundreds for almost each AI power (and I haven't yet played half the scenario). To the point were even getting out of your own ports is sometimes almost near impossible when you are at peace. Case in point:
I plan on preparing an excel sheet at the end of my play through to track all the active/built/killed units per power to see the final tally. Perhaps this was part of your design but if not I suspect I might want to recommend you increase the cost of naval units to reduce these numbers?
All in all the game continues to run extremely well and I haven’t come across any other logical or lua bugs to date.
I continue to enjoy playing this very much, as France has proven to be a very interesting challenge.
