Could you please arrange an explanation for the way the game handles its "random" number generator. It is no secret now that the combat results are predetermined, and that reloading the game will yeild the same combat results endlessly, even up to 5 turns in the future (longest I have tested it). It is apparent to many of us that the method of determining "random" numbers leads to long strings of low/high results at a much higher frequency than an actual random number generator, leading to absurd combat results that can ruin games.
I know some people don't see the problem. Good for you. A lot of us have, and its not just our imaginations/whining.
I know some of you think it is an anti reload cheat thing, which is also ridiculous, as there are plenty of other more effective ways of cheating if you want to (just build the map the way you want, for instance), and since there is no multiplayer, who gives a rats ass? Furthermore, if anything it encourages reload "cheating", because you know if an absurdly bad combat occurs, you can wait a turn or use up the "bad" rolls on non essential combatsand definately get a different result.
So please, fanboys, don't turn this into a flame war, just let the people answer. Jeff, could you please explain what is up with the combat calculator/number generator, and why on earth it was selected over a traditional number generator?
Thank you
I know some people don't see the problem. Good for you. A lot of us have, and its not just our imaginations/whining.
I know some of you think it is an anti reload cheat thing, which is also ridiculous, as there are plenty of other more effective ways of cheating if you want to (just build the map the way you want, for instance), and since there is no multiplayer, who gives a rats ass? Furthermore, if anything it encourages reload "cheating", because you know if an absurdly bad combat occurs, you can wait a turn or use up the "bad" rolls on non essential combatsand definately get a different result.
So please, fanboys, don't turn this into a flame war, just let the people answer. Jeff, could you please explain what is up with the combat calculator/number generator, and why on earth it was selected over a traditional number generator?
Thank you