MP | Moongazer
Chieftain
- Joined
- Apr 18, 2018
- Messages
- 68
*I know there are mods out there adding naval units, but they are just mods, I want it to be in the base game.
1. I see that naval warfare is an important aspect in a Civ game, due to the nature of the map (Earth is mostly covered by water). However I see that naval forces are not as diverse as land combat units in Civilization VI, so I want to adrdess some small adjustment to naval units ingame. In my opinion, the navy strongly resembles the power of a nation; a nation with a good navy is usually a nation with a sustainable growth in terms of economy, diplomacy, military and the happiness of its citizens.
2. My suggestion includes units mostly from the Industrial Era onward. The Reinassance Era and Medieval Era units seems sufficent enough (although I think that the game should add Carracks as an upgrade for Quadrireme in the Medieval Era and Corvette as an upgrade from Caravel in the Reinassance Era; Caravel is an Medieval Era's unit instead of Renaissance Era; the upgrade should be like Galley => Caravel => Corvette; Quadrireme => Carrack => Frigate).
- In the Industrial Era, the most important unit is the Dreadnought. This revolutionize the design of warships in late 19th and early 20th century, but Civ 6 does not mention it, which is a drawback for a "Historical" game. Every major naval power in this time period has dreadnoughts as their capital ship of the fleet. The model for this unit should be the HMS Dreadnought of the Royal Navy, which is the first dreadnought in the world. This unit would be a good addition to play along side the Ironclad.
- In the Modern Era:
+ Cruiser is the most important unit that the game does not have. Cruisers are the type of ship can be able to feel in the gap between a Battleship and a Destroyer. It can perform multiple tasks at the same time because it has the speed that the Battleship doesn't have and the armor that the Destroyer doesn't have. It can appear as a Naval Range unit ingame with a range of 2; Bombard strength is weaker that the Battleship and Melee strength is stronger than the Destroyer. It also has more movement than the Battleship, and it's strength is anti-aircraft defense. The model of the ship should be a US cruiser class such as Baltimore, which mostly represent the capability of all nation's cruisers in general.
+ Battlecruiser can be added as a Naval range unit also. In the game it will has the same bombard strength as the Battleship but it has more movement. However, it will have a weaker Melee strength than the Battleship. Battlecruiser concept revolves around a ship which has the speed of a cruiser and the powerful guns of a Battleship. Several nations use this concept for their fleet such as the Royal Navy with HMS Hood, US Navy with its Alaska-class "Large" cruiser, Imperial Japanese Navy with the Kongo, German Navy with the Scharnhorst... The appearance in game should be the HMS Hood of the British, which is the largest battlecruiser ever built.
+ I think the Battleship in the game represent the Yamato of Japan's navy, but I think may be each nation should have their unqiue skin...? (probaly a mod idea).
- In the Atomic Era:
+ Advance Battleship: a Battleship that can carry missiles and move fast. I miss this feature that a ship can carry a missile back in Civ V. Wish that Civ VI can bring it back. However the Advance Battleship will has more maintenance costs than the Battleship. Just like in real life where the WWII Iowa-class Battleship of the US Navy got refitted with missiles and engaged in operations in the 1990s.
- In the information Era:
+ Missile Cruiser: a unit upgraded from the Cruiser (not from the Battleship in the game). A fast moving ship can carry missile. The missile should have a range of 4 or 5. This unit will cost less gold to maintain than the Advance Battleship (which represent real life, Battleships get "retired" because of its high cost of maintenance). The model is various, ranging from the Ticondera-class of the US Navy to the Kirov-class of the Soviet Navy.
+ Missle Destroyer: a unit upgraded from the Destroyer. The model can be the current Missile Cruiser in the game. This unit has the same range as the Missile Cruiser and it costs less to maintain. However the Missile Destroyer will have weaker Melee strength than the Missile Cruiser.
+ Advance Battleship will stay as a seperate unit. Player can choose to produce it if they want, but its maintenance will cost more than the Missile Cruiser and the Missile Destroyer. This to serve the desire to keep the mighty battleship in one of my fleet )
+ Nuclear-powered carrier: a unit upgraded from the Carrier. It requires Uranium to produce. Stronger and can carry more planes than the Carrier. The model can be the Nimitz-class carrier of the US Navy (the only navy operates nuclear-powered carrier).
*Some after thought: I want the Submarine in the game to actually dive when I enter Ocean tiles and only stay afloat in Coast tiles.
I am sorry for any grammar mistakes. I am not a native English speaker.
1. I see that naval warfare is an important aspect in a Civ game, due to the nature of the map (Earth is mostly covered by water). However I see that naval forces are not as diverse as land combat units in Civilization VI, so I want to adrdess some small adjustment to naval units ingame. In my opinion, the navy strongly resembles the power of a nation; a nation with a good navy is usually a nation with a sustainable growth in terms of economy, diplomacy, military and the happiness of its citizens.
2. My suggestion includes units mostly from the Industrial Era onward. The Reinassance Era and Medieval Era units seems sufficent enough (although I think that the game should add Carracks as an upgrade for Quadrireme in the Medieval Era and Corvette as an upgrade from Caravel in the Reinassance Era; Caravel is an Medieval Era's unit instead of Renaissance Era; the upgrade should be like Galley => Caravel => Corvette; Quadrireme => Carrack => Frigate).
- In the Industrial Era, the most important unit is the Dreadnought. This revolutionize the design of warships in late 19th and early 20th century, but Civ 6 does not mention it, which is a drawback for a "Historical" game. Every major naval power in this time period has dreadnoughts as their capital ship of the fleet. The model for this unit should be the HMS Dreadnought of the Royal Navy, which is the first dreadnought in the world. This unit would be a good addition to play along side the Ironclad.
- In the Modern Era:
+ Cruiser is the most important unit that the game does not have. Cruisers are the type of ship can be able to feel in the gap between a Battleship and a Destroyer. It can perform multiple tasks at the same time because it has the speed that the Battleship doesn't have and the armor that the Destroyer doesn't have. It can appear as a Naval Range unit ingame with a range of 2; Bombard strength is weaker that the Battleship and Melee strength is stronger than the Destroyer. It also has more movement than the Battleship, and it's strength is anti-aircraft defense. The model of the ship should be a US cruiser class such as Baltimore, which mostly represent the capability of all nation's cruisers in general.
+ Battlecruiser can be added as a Naval range unit also. In the game it will has the same bombard strength as the Battleship but it has more movement. However, it will have a weaker Melee strength than the Battleship. Battlecruiser concept revolves around a ship which has the speed of a cruiser and the powerful guns of a Battleship. Several nations use this concept for their fleet such as the Royal Navy with HMS Hood, US Navy with its Alaska-class "Large" cruiser, Imperial Japanese Navy with the Kongo, German Navy with the Scharnhorst... The appearance in game should be the HMS Hood of the British, which is the largest battlecruiser ever built.
+ I think the Battleship in the game represent the Yamato of Japan's navy, but I think may be each nation should have their unqiue skin...? (probaly a mod idea).
- In the Atomic Era:
+ Advance Battleship: a Battleship that can carry missiles and move fast. I miss this feature that a ship can carry a missile back in Civ V. Wish that Civ VI can bring it back. However the Advance Battleship will has more maintenance costs than the Battleship. Just like in real life where the WWII Iowa-class Battleship of the US Navy got refitted with missiles and engaged in operations in the 1990s.
- In the information Era:
+ Missile Cruiser: a unit upgraded from the Cruiser (not from the Battleship in the game). A fast moving ship can carry missile. The missile should have a range of 4 or 5. This unit will cost less gold to maintain than the Advance Battleship (which represent real life, Battleships get "retired" because of its high cost of maintenance). The model is various, ranging from the Ticondera-class of the US Navy to the Kirov-class of the Soviet Navy.
+ Missle Destroyer: a unit upgraded from the Destroyer. The model can be the current Missile Cruiser in the game. This unit has the same range as the Missile Cruiser and it costs less to maintain. However the Missile Destroyer will have weaker Melee strength than the Missile Cruiser.
+ Advance Battleship will stay as a seperate unit. Player can choose to produce it if they want, but its maintenance will cost more than the Missile Cruiser and the Missile Destroyer. This to serve the desire to keep the mighty battleship in one of my fleet )
+ Nuclear-powered carrier: a unit upgraded from the Carrier. It requires Uranium to produce. Stronger and can carry more planes than the Carrier. The model can be the Nimitz-class carrier of the US Navy (the only navy operates nuclear-powered carrier).
*Some after thought: I want the Submarine in the game to actually dive when I enter Ocean tiles and only stay afloat in Coast tiles.
I am sorry for any grammar mistakes. I am not a native English speaker.