Yeah I was partially wondering about the plateau. Does that show up randomly? Does it give any yield bonuses?
Or is all of this just aesthetic?
Looks great.
Chuggi, would you mind if some of these new features were 'stolen' for the Planetfall (scifi) mod? Resources there definitely can use a new look since its in an alien setting.
I do have one remark: abundant grass outlook on Tundra?
IT LOOKS GREAT!!!!!
I wanted the terrain to go this way - more details, and more natural wiith grass, stones.
I like the grass especially. (tough i agree for tundra the grass should be more yellow/brown and some stones with lichen and moss shoud appear)![]()
I might be able to do something that resembles a waterfall, but I don't think it's possible via XML to restrict features to hills.
I made Ghandi's skin a bit darker, but that's about it I think. I haven't made any progress on the Hitler LH either(BTW that's not going in this mod - it's just a side project I'm working on).
Very cool idea, but I do have a concern. Does the presence of these features block forest/jungle spread to that tile? It'd be meaningless for a desert plateau, but I'd rather not have pretty-but-useless grassland flowers preventing new forest growth.I added the grass and flowers as new features. They don't affect the yield of the tile in any way though, and you can still build improvements over the top of them. I'm still testing it but it seems to be working well.
Next release should be soon. Any requests for features? I can even add some landmarks, like the plateau I added for the desert screenshot.
Very cool idea, but I do have a concern. Does the presence of these features block forest/jungle spread to that tile? It'd be meaningless for a desert plateau, but I'd rather not have pretty-but-useless grassland flowers preventing new forest growth.