Sword_Of_Geddon
Arbiter of the Sword
That Moche unit I am eagerly awaiting with ancipation Shiro. He'll find a welcome place in the Improved Mesoamerican Conquest.
Thankyou.

Its too bad I can't convert AoE III units.... They have a great Zapotec Lightning warrior, Maya Holcans, plus, with the Warchiefs expansion, they have a whole SLEW of aztec units.... I COULD possibly get some ss of the Maya (minor tribe) villages and Aztec towns and do some C&P work to make them Civ III compliant.... I'm telling you, even though AoE III is totally 3d like Civ IV, they did a beautiful job with the modelling and textureing... Which, considering that AoeIII can have battles involving up to about 1600 units (not to mention fully animated terrain features and water) and still run realatively smooth, it makes me even more ticked off at Firaxis for doing such a horrible job with a turn-based game that doesn't have near as many units active at one time.....
I've got bitmaps with the proper palette now, so I can easily trim and resize. Alternatively, I can cut and paste, in the process resizing one part. The overall image is limited to a max. of 256x256 (and must be square) in order to work in BMPtoBIC.I'd say make mexico bigger, but take out the rest of N. America, minus where N.Mexico and Texas states are(I'll explain that later). But otherwise a very terrific job and I think its almost there Blue. Almost.
F but with an even bigger Mexico would work I think.
With this technique (BMPtoBIC) I'm limited to maps 256 tiles across. I'll see later tonight if there's a way to cut and paste in Map Tweaker to get something even bigger.With F it looks like you could push Mexico out into the Pacific a little, to provide a bit more space before you begin the task of cleaning up. It would be better (IMO) to do this than to stretch the map any further or expand it into the Carribean Sea, since that area already looks a little cramped.
The basic proportions of the map look great though.![]()
Just saw your note. I probably can't get this done tonight, but certainly will tomorrow. I'll post something by late tomorrow night; probably a basic map/BIQ without rivers, like before, but at least you will be able to get a look at how it actually looks in game, instead of squinting at a tiny 256 dot bitmap.The one on the left looks spot on I think. It should allow a number of civs in Mexico, and two in the andes, which is my goal.