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Improved Water Yields **Summer 2017 Update** 3

This mod overhauls Harbor adjacency bonuses and Harbor building yields.

  1. thecrazyscot

    thecrazyscot Spiffy

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    This mod is now included in my Omnibus mod! I will continue to support this mod individually as well, and changes in the individual mod may impact the Omnibus and vice versa.
     
    Arkenor and Littlebob86 like this.
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    is this compatible with the winter patch?
     
  3. ITcore

    ITcore Warlord

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    I have no issues with the mod working. Only problem I run across is when you hover over the +2 Food icon for the adjacency bonus it displays the reference text instead of something like "+2 Food for Resource Adjacency."
     
    [to_xp]Gekko and Atlas627 like this.
  4. Electric_Toxic

    Electric_Toxic Chieftain

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    This mod is a must for people who want shine coastline cities. But I still want water tiles to have more hammers. This is the only and biggest drawback of coastal cities.
     
  5. jbxx

    jbxx Chieftain

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    Yes I agree it need hammers. Reasonably early - with shipyard!
     
  6. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    I've noticed a very minor issue, there's missing text when you hover the mouse over the icon in the city screen that tells you how much food you get from building an harbour on a specific tile
     
  7. Fierro

    Fierro Warlord

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    Is your mod compatible with newest patch?
     
  8. Atlas627

    Atlas627 Deity

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    It works, but the Harbor/Hub Trade Route change gets reverted if you use this mod. Not that its necessarily a bad thing...
     
  9. Skippyciv

    Skippyciv Chieftain

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  10. PurplyIcy

    PurplyIcy Chieftain

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    Is this on the Steam workshop yet? I still can't find a coastal city/water yield buffing mod that's not individual (no modpacks)
     
  11. Torvald

    Torvald Warlord

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    I've successfully been using lots of individual component mods up til now, and am now leaning towards using combined mod packs where possible.

    In that regard, this TCS Improved Water Yields mod appears to provide some of the same improvements to water yields as the Quo's Combined Tweaks mod, but it seems to go beyond that mod with additional improvements to basic water hexes (the ones without fish, crabs, etc.). Does anyone know if it is possible to use both mods in the same game, or will that cause a conflict?
     
  12. Atlas627

    Atlas627 Deity

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    They will likely cause a conflict, though I haven't tested it myself. It might not crash, but your Harbors/water tiles are going to give weird yields, I think.
     
  13. FattyMieo

    FattyMieo Chieftain

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    I tested it, it crashes :(
     
  14. thecrazyscot

    thecrazyscot Spiffy

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    This mod has now been uploaded to the Steam Workshop and is compatible with the Summer 2017 Update.

    Harbor Adjacency Bonus
    +2 food per adjacent sea resource and +2 gold for adjacent City Center

    Harbor Buildings
    • Lighthouse: +1 food to all sea resources
    • Shipyard: +2 production, +1 gold to coast and ocean tiles
    • Seaport: +1 food to coast and ocean tiles, +1 production to all sea resources
    These changes replace all prior building yields.

    Other Changes
    Harbor Specialists
    : provide +1 food, +1 gold, and +1 production
    Naval Infrastructure and Economic Union policies increase both the Harbor food and gold adjacency bonuses by 100%
    Cartography now increases Fishing Boat gold by +1 instead of +2

    Compatibility
    Compatible with the Summer 2017 Update
    Fish Farms
    is compatible with this mod. Several changes are made to Fish Farms if both mods are activated:
    • Fishing Boats no longer gain adjacency bonuses
    • The additional Harbor gold adjacency bonus is removed
    • The additional trade route gold bonus from Harbors is reduced from 2 to 1
     
  15. thecrazyscot

    thecrazyscot Spiffy

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  16. Olleus

    Olleus Deity

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    I was going to post this in your omnibus mod, but I think here makes more sense. I've been thinking about the harbour again, and the adjacency bonuses it gives. As it stands (in your mod) a harbour is pretty good district to have, in the right place, it can be the best district in the game by a mile. But there is still too little incentive to build a city on the coast, and I think that's a shame.

    Have you considered swapping the adjacency bonus to give +2 food for being next to the city centre, and +2 gold (or perhaps +1f1g) for adjacent sea resources?
    That way, building a city next to the sea actually has a net benefit. +2 food from your first district is pretty good, getting that doubled with policies is awesome. A small change, but that might just be enough to get me to build a city on the coast.
     
  17. thecrazyscot

    thecrazyscot Spiffy

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    Great feedback. I quite like the idea of the 2f bonus for the adjacent city center and a 1f1g bonus for adjacent resources. That should definitely encourage coastal settlements while ending up with essentially the same bonus for a well placed harbor. I'll have a chance to push the update next week.
     
  18. thecrazyscot

    thecrazyscot Spiffy

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    thecrazyscot updated Improved Water Yields with a new update entry:

    Adjacency Update

    Read the rest of this update entry...
     
  19. JimmyJump

    JimmyJump Chieftain

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    Thanks for the update(s), Shkottéh ;)
     
  20. Happiness

    Happiness Chieftain

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    Do you mean all yields? I am guessing it's not all:

    For Lighthouse, the following yields are removed:
    But the following yields are intact:
    • +1 Food in all water tiles controlled by the city
    • +1 Housing
    • +1 Citizen slot
    • +25% combat XP for all naval units trained in this city
    For Shipyard, the following yields are intact:
    • +25% combat experience for all naval units trained in this city
    • Bonus Production equal to the Adjacency bonus of this district
    • +1 Citizen slot
    For Seaport, the following yields are removed:
    But the following yields are intact:
    • Faster Fleet and Armada training
    • +25% combat experience for all naval units trained in this city
    • +1 Housing
    • +1 Citizen slot
    Am I right?
     

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