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Improved Water Yields 1.3

This mod overhauls Harbor adjacency bonuses and Harbor building yields.

  1. thecrazyscot
    This mod overhauls how the Harbor and its buildings work.

    The design philosophy behind this mod is threefold:
    1. To make coastal cities or cities with many sea tiles more balanced.
    2. To reward careful district planning.
    3. To reward investment over time.
    To that end, base terrain yields are unchanged. Rather, building the Harbor district immediately increases all sea terrain yields by 1 food. Further investment into the district is rewarded in more valuable resources and an additional terrain bonus.

    Ultimately, bare coast tiles will yield 3f/2g and ocean tiles will yield 3f/1g. Resources, on the other hand, will be very fertile. Bare sea tiles in this mod are not designed to be incredibly productive, but are balanced so that working them will still be a net gain. Well-placed harbors can provide extraordinarily large amounts of food, and well-balanced specialists can add just a bit of extra production to island cities.

    Current Version: 1.3
    • Harbor adjacency bonus: +2 food per adjacent sea resource and +2 gold for adjacent City Center
    • Harbor district: +1 food to coast and ocean tiles when built.
      • Lighthouse: +1 food to all sea resources.
      • Shipyard: +1 gold to coast and ocean tiles and +1 food to all sea resources.
      • Seaport: +1 food to coast and ocean tiles and +1 production to all sea resources.
    • Harbor specialists: provide +1 food, +1 gold, and +1 production.
    • Naval Infrastructure and Economic Union policies increase Harbor food adjacency bonus by 100% in addition to the gold adjacency bonus
    • Lake tiles are effected as well
    Spoiler Version History :
    Version 1.3
    Version 1.2
    Version 1.1
    Version 1.0

    There is a disabled section of code which increases Coast terrain yields by 1 food. You can re-enable it by removing the <!-- and --> code around it. As of 1.2 this has been removed.

    Comments and suggestions are welcome as I will continue to tweak this mod.

    To install extract the contents of the zip file to Documents\My Games\Sid Meier's Civilization VI\Mods.

    Compatibility with Civ 6 Improvements Patch
    In order to play both with this and the Civ 6 Improvements Patch, follow the directions in this post
    BlackEmperor and GabrielFM07 like this.

Recent Updates

  1. Update 1.3
  2. Update 1.2
  3. v1.1 update

Recent Reviews

  1. Shadenaut
    Version: 1.3
    Good mod, makes water tiles resemble SMAC somewhat. If you need gold, now crabs and fishies are the way to go, even if you don't get lots of production. Helps a lot in the beginning of the game.
  2. White Out
    White Out
    Version: 1.3
    much needed!
  3. shadin23
    Version: 1.3
    great idea to add the yields to buildings instead of terrain to make it easier and much more simpler for the mod to function.
    probably one of the top 3 mods so far.
    now i can actually settle in coast tiles and don't worry about my city growth.
  4. Kabba QuzAi
    Kabba QuzAi
    Version: 1.2
    It really feels like the devs forgot to add this basic +1 food to every water tile after harbour is created.

    Hopefully this isnt too abusive. I'll test it right now! From the desc it feels fine. But I want to see how a city will grow having so much free tiles to get food from.

    The fact that we don't get the farm bonuses for adjacency might make up for all the water tiles we wont be able to use for districts and heighbourhoods plotting.

    Maybe a coastal city will never be as competitive as a landlocked city with those 11~9 food per tile. Maybe a food bonus from the seaport might prove ncessarly. Let's see! I'm yet to test it! But thanks for the awesome mod!