Improvements/cities/resources get 'stuck' to screen / floating graphics

Moderator Action: Threads merged.

...yeah...rather common :yup:.

Missed your Oct. 12 post. I've also seen this phenomenon, so will confirm it.

Moderator Action: Moved to the Confirmed Bugs forum.
 
I suspect this is to the NVIDIA driver version 260.99. I ran a previous version without this problem. As soon as I upgraded I saw the problem appear. I use an NVIDIA GeForce 6600.

Perhaps someone could try reverting to a previous driver (if they have one) in order to confirm this.
 
I suspect this is to the NVIDIA driver version 260.99. I ran a previous version without this problem. As soon as I upgraded I saw the problem appear. I use an NVIDIA GeForce 6600.

Perhaps someone could try reverting to a previous driver (if they have one) in order to confirm this.
I originally saw this behavior prior to 260.99.
 
I suspect this is to the NVIDIA driver version 260.99. I ran a previous version without this problem. As soon as I upgraded I saw the problem appear. I use an NVIDIA GeForce 6600.

Perhaps someone could try reverting to a previous driver (if they have one) in order to confirm this.

No, I have an ATI Radeon video card and see this exact bug on occasion in almost every game, so it's not just an Nvidia issue.
 
any solution? :sad:

ver 1.0.1.141



System Information:
Spoiler :
------------------

------------------
Time of this report: 12/26/2010, 13:12:44
Machine name: GAMEPC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 07/10/09 10:55:19 Ver: 08.00.15
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8184MB RAM
Page File: 1941MB used, 14423MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9440)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_0851174B&REV_00
Display Memory: 4081 MB
Dedicated Memory: 1014 MB
Shared Memory: 3067 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP 2009
Monitor Id: HWP2828
Native Mode: 1600 x 900(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1059 (English)
Driver Version: 8.801.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/22/2010 21:08:06, 648704 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D700-11CF-D870-5B28BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9440
SubSys ID: 0x0851174B
Revision ID: 0x0000
Driver Strong Name: oem15.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.801.0.0:pci\ven_1002&dev_9440
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9440)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_0851174B&REV_00
Display Memory: 4081 MB
Dedicated Memory: 1014 MB
Shared Memory: 3067 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: ViewSonic VA2026w
Monitor Model: VA2026w
Monitor Id: VSC5020
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1059 (English)
Driver Version: 8.801.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/22/2010 21:08:06, 648704 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D700-11CF-D870-5B28BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9440
SubSys ID: 0x0851174B
Revision ID: 0x0000
Driver Strong Name: oem15.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.801.0.0:pci\ven_1002&dev_9440
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
 
Hi,

I am wondering if there is already a thread about the graphics issue mentioned in this thread:

http://forums.civfanatics.com/showthread.php?t=421947

It's mentioned in the 4th post down. I also have this exact same bug with graphical elements sticking on the screen where they shouldn't be. I'm running the directX 11 version. My system is pretty new and has tons of memory, nice video card, etc. It was bought only a few months ago and was near top of the line at the time so I have doubts that it's a hardware issue.

I have seen this mentioned a few times but can't seem to find a thread. Let me know if anyone knows of any way to fix this or if there is a plan to fix it in a patch.

It tends to pop up late in the game on large/huge worlds for me, but is consistent enough so that it's become very annoying. Sometimes saving out and restarting the game doesn't even help. It's probably my #1 knock on the game at this point just because it totally kills the immersiveness.

Thanks!
 
Hi,

I am wondering if there is already a thread about the graphics issue mentioned in this thread:

http://forums.civfanatics.com/showthread.php?t=421947

It's mentioned in the 4th post down. I also have this exact same bug with graphical elements sticking on the screen where they shouldn't be. I'm running the directX 11 version. My system is pretty new and has tons of memory, nice video card, etc. It was bought only a few months ago and was near top of the line at the time so I have doubts that it's a hardware issue.

I have seen this mentioned a few times but can't seem to find a thread. Let me know if anyone knows of any way to fix this or if there is a plan to fix it in a patch.

It tends to pop up late in the game on large/huge worlds for me, but is consistent enough so that it's become very annoying. Sometimes saving out and restarting the game doesn't even help. It's probably my #1 knock on the game at this point just because it totally kills the immersiveness.

Thanks!

It works for me to point to several distinct locations on the minimap, changing the part of map you are viewing. After several clicks the overlapping graphics are gone.
 
interesting, thanks. It kinda seemed like clicking the minimap was actually causing the issue, so I had avoided doing it, but will try that again.

It would be nice to know if this was on the dev's radar for fixing via patch too...
 
Yeah same issue occurs occasionally here. More often for me on water maps I find.

But as Pep explained clicking around in the mini map usually fixes it (and may cause it too)
 
I've attached an screenshot and the savegame of the graphics bug. The savegame is of an advanced game, so it's more likely to reproduce the bug (it's hard to catch). Just play several turns and see if it happens.

Edit: Removed the savegame due to quota issues
 

Attachments

  • Civ5Screen0000.jpg
    Civ5Screen0000.jpg
    122.4 KB · Views: 105
I think I got it!. With this savegame, the floating graphics bug is always reproduced (at least on my computer).

Please download it and follow the following steps to test it:
  1. Load the savegame. Left-click on "Continue Your Journey" button.
  2. The window "You Have Researched A New Technology!" (Metallurgy) pops up. Left-click on "Continue" button.
  3. "City-State Message" button appears. Right-click on it to dismiss.
  4. "Choose Research" button appears. Left-click on it and choose "Rifling" in the Research Window.
  5. "A Unit Need Orders" button appears. Left-click on it to select a worker and choose "Construct a Lumber Mill" in the unit orders window.
  6. "Next Turn" button appears. Left-click on it.
  7. "A Unit Need Orders" button appears. Left click on it to select a scout.
  8. IMPORTANT: With the scout selected, left-click on the minimap in the center of the yellow circle as shown on the first
    screenshot.
  9. An image similar to the second screenshot should appear. You can see the floating graphics on the left side (enclosed by a yellow ellipse).

I've tried small variations of these steps and the bug also appears. The most important step is the last but one step.

Please try it!. I think a savegame that always reproduce the bug could be a great help for Civ 5 developers.

Edit: Removed the savegame due to quota issues
 

Attachments

  • Civ5Screen0000.jpg
    Civ5Screen0000.jpg
    84.6 KB · Views: 93
  • Civ5Screen0001.jpg
    Civ5Screen0001.jpg
    114.4 KB · Views: 124
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