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Improvements/cities/resources get 'stuck' to screen / floating graphics

Discussion in 'Civ5 - Confirmed Bugs' started by Ykai, Sep 27, 2010.

  1. Petek

    Petek Alpha Centaurian Administrator Supporter

    Joined:
    Nov 8, 2001
    Messages:
    3,647
    Location:
    Berkeley, Calif., USA
    Missed your Oct. 12 post. I've also seen this phenomenon, so will confirm it.

    Moderator Action: Moved to the Confirmed Bugs forum.
     
  2. DaveGold

    DaveGold Emperor

    Joined:
    Dec 1, 2009
    Messages:
    1,058
    I suspect this is to the NVIDIA driver version 260.99. I ran a previous version without this problem. As soon as I upgraded I saw the problem appear. I use an NVIDIA GeForce 6600.

    Perhaps someone could try reverting to a previous driver (if they have one) in order to confirm this.
     
  3. atteSmythe

    atteSmythe Warlord

    Joined:
    Oct 14, 2010
    Messages:
    243
    I originally saw this behavior prior to 260.99.
     
  4. EndoConvert

    EndoConvert Warlord

    Joined:
    Dec 17, 2010
    Messages:
    297
    No, I have an ATI Radeon video card and see this exact bug on occasion in almost every game, so it's not just an Nvidia issue.
     
  5. redfirebird87

    redfirebird87 Chieftain

    Joined:
    Nov 16, 2006
    Messages:
    2
    any solution? :sad:

    ver 1.0.1.141



    System Information:
    Spoiler :
    ------------------

    ------------------
    Time of this report: 12/26/2010, 13:12:44
    Machine name: GAMEPC
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 07/10/09 10:55:19 Ver: 08.00.15
    Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
    Memory: 8192MB RAM
    Available OS Memory: 8184MB RAM
    Page File: 1941MB used, 14423MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: 96 DPI (100 percent)
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 64bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Display Tab 2: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: ATI Radeon HD 4800 Series
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x9440)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_0851174B&REV_00
    Display Memory: 4081 MB
    Dedicated Memory: 1014 MB
    Shared Memory: 3067 MB
    Current Mode: 1600 x 900 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: HP 2009
    Monitor Id: HWP2828
    Native Mode: 1600 x 900(p) (60.000Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1059 (English)
    Driver Version: 8.801.0.0
    DDI Version: 10.1
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 12/22/2010 21:08:06, 648704 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-D700-11CF-D870-5B28BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x9440
    SubSys ID: 0x0851174B
    Revision ID: 0x0000
    Driver Strong Name: oem15.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.801.0.0:pci\ven_1002&dev_9440
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    Card name: ATI Radeon HD 4800 Series
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x9440)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_0851174B&REV_00
    Display Memory: 4081 MB
    Dedicated Memory: 1014 MB
    Shared Memory: 3067 MB
    Current Mode: 1680 x 1050 (32 bit) (59Hz)
    Monitor Name: ViewSonic VA2026w
    Monitor Model: VA2026w
    Monitor Id: VSC5020
    Native Mode: 1680 x 1050(p) (59.954Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1059 (English)
    Driver Version: 8.801.0.0
    DDI Version: 10.1
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 12/22/2010 21:08:06, 648704 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-D700-11CF-D870-5B28BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x9440
    SubSys ID: 0x0851174B
    Revision ID: 0x0000
    Driver Strong Name: oem15.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV7X:8.801.0.0:pci\ven_1002&dev_9440
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
     
  6. chazzycat

    chazzycat Deity

    Joined:
    Oct 13, 2010
    Messages:
    2,888
    Hi,

    I am wondering if there is already a thread about the graphics issue mentioned in this thread:

    http://forums.civfanatics.com/showthread.php?t=421947

    It's mentioned in the 4th post down. I also have this exact same bug with graphical elements sticking on the screen where they shouldn't be. I'm running the directX 11 version. My system is pretty new and has tons of memory, nice video card, etc. It was bought only a few months ago and was near top of the line at the time so I have doubts that it's a hardware issue.

    I have seen this mentioned a few times but can't seem to find a thread. Let me know if anyone knows of any way to fix this or if there is a plan to fix it in a patch.

    It tends to pop up late in the game on large/huge worlds for me, but is consistent enough so that it's become very annoying. Sometimes saving out and restarting the game doesn't even help. It's probably my #1 knock on the game at this point just because it totally kills the immersiveness.

    Thanks!
     
  7. Pep

    Pep King

    Joined:
    May 28, 2002
    Messages:
    688
    Location:
    Spain
    It works for me to point to several distinct locations on the minimap, changing the part of map you are viewing. After several clicks the overlapping graphics are gone.
     
  8. chazzycat

    chazzycat Deity

    Joined:
    Oct 13, 2010
    Messages:
    2,888
    interesting, thanks. It kinda seemed like clicking the minimap was actually causing the issue, so I had avoided doing it, but will try that again.

    It would be nice to know if this was on the dev's radar for fixing via patch too...
     
  9. Strategy Master

    Strategy Master Chieftain

    Joined:
    Sep 28, 2010
    Messages:
    30
    Yeah same issue occurs occasionally here. More often for me on water maps I find.

    But as Pep explained clicking around in the mini map usually fixes it (and may cause it too)
     
  10. Pep

    Pep King

    Joined:
    May 28, 2002
    Messages:
    688
    Location:
    Spain
    I've attached an screenshot and the savegame of the graphics bug. The savegame is of an advanced game, so it's more likely to reproduce the bug (it's hard to catch). Just play several turns and see if it happens.

    Edit: Removed the savegame due to quota issues
     

    Attached Files:

  11. EndoConvert

    EndoConvert Warlord

    Joined:
    Dec 17, 2010
    Messages:
    297
  12. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    32,007
    Location:
    DE/NL/FR
  13. Pep

    Pep King

    Joined:
    May 28, 2002
    Messages:
    688
    Location:
    Spain
    I think I got it!. With this savegame, the floating graphics bug is always reproduced (at least on my computer).

    Please download it and follow the following steps to test it:
    1. Load the savegame. Left-click on "Continue Your Journey" button.
    2. The window "You Have Researched A New Technology!" (Metallurgy) pops up. Left-click on "Continue" button.
    3. "City-State Message" button appears. Right-click on it to dismiss.
    4. "Choose Research" button appears. Left-click on it and choose "Rifling" in the Research Window.
    5. "A Unit Need Orders" button appears. Left-click on it to select a worker and choose "Construct a Lumber Mill" in the unit orders window.
    6. "Next Turn" button appears. Left-click on it.
    7. "A Unit Need Orders" button appears. Left click on it to select a scout.
    8. IMPORTANT: With the scout selected, left-click on the minimap in the center of the yellow circle as shown on the first
      screenshot.
    9. An image similar to the second screenshot should appear. You can see the floating graphics on the left side (enclosed by a yellow ellipse).

    I've tried small variations of these steps and the bug also appears. The most important step is the last but one step.

    Please try it!. I think a savegame that always reproduce the bug could be a great help for Civ 5 developers.

    Edit: Removed the savegame due to quota issues
     

    Attached Files:

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