Lets face it - at the moment the sea is one arena where there isn't much fighting. Land and air are pretty good, but having a big navy doesn't seem to be important. I've a few ideas to change that.
1. Shipping routes
Dotted lines connecting cities that have harbours. These function as trade routes, but stop functioning as such if there is a hostile ship on any of their squares. They could also increase the movement of ships travelling down them, but that would be incidental. The point is, youve got an important part of your empire dependent on the sea, and the enemy can disrupt it.
2. Interceptors
Like fighters, ships should be able to intercept enemy ships outside of their turn. Subs in particular should be good at this.
3. Better bombard
Ships aren't that good at it to be honest. Having enemy ships off your coast should be a serious problem.
4. Defenceless transports
Self explainatory. Make escorts more important.
5. More realistic damage
Ships should lose speed when they lose hitpoints. Their high movement scores often make it too easy to escape near death
Comments Apprecaited
1. Shipping routes
Dotted lines connecting cities that have harbours. These function as trade routes, but stop functioning as such if there is a hostile ship on any of their squares. They could also increase the movement of ships travelling down them, but that would be incidental. The point is, youve got an important part of your empire dependent on the sea, and the enemy can disrupt it.
2. Interceptors
Like fighters, ships should be able to intercept enemy ships outside of their turn. Subs in particular should be good at this.
3. Better bombard
Ships aren't that good at it to be honest. Having enemy ships off your coast should be a serious problem.
4. Defenceless transports
Self explainatory. Make escorts more important.
5. More realistic damage
Ships should lose speed when they lose hitpoints. Their high movement scores often make it too easy to escape near death
Comments Apprecaited
