user330977
Prince
- Joined
- Dec 8, 2020
- Messages
- 348
Hello folks,
I think most people will realise that each turn is precious in Old World, especially with the regular turn-per-year setting. I am therefore wondering if game experience would be altered drastically if we removed the cooldown necessary for appointing generals or promotions, allowing you to do one such action and attack on the same turn. I hate to think of the lost XP whilst my general just sits there! I feel this could improve game flow somewhat, and incentivise adding generals to units without wasting a turn in the process.
If that is too drastic, I have an alternative - for promotions, I could understand a cooldown if the player is spending training to gain a promotion. I see this as drilling your troops so they are therefore out of action. However, it makes less sense when the experience is gained naturally in the field and the unit is getting a "free" promotion. Why are we having a cooldown for this?
Happy to have a discussion.
Kind regards,
Ita Bear
I think most people will realise that each turn is precious in Old World, especially with the regular turn-per-year setting. I am therefore wondering if game experience would be altered drastically if we removed the cooldown necessary for appointing generals or promotions, allowing you to do one such action and attack on the same turn. I hate to think of the lost XP whilst my general just sits there! I feel this could improve game flow somewhat, and incentivise adding generals to units without wasting a turn in the process.
If that is too drastic, I have an alternative - for promotions, I could understand a cooldown if the player is spending training to gain a promotion. I see this as drilling your troops so they are therefore out of action. However, it makes less sense when the experience is gained naturally in the field and the unit is getting a "free" promotion. Why are we having a cooldown for this?
Happy to have a discussion.
Kind regards,
Ita Bear