I was wondering if anyone would like to start a simple Mod with me where we could add more choices to the Constitution that makes the game more interesting, more realistic, as well as making revolution (slightly) easier.
Objectives:
I. Adding more interesting choices to the Revolution phase.
II. Placing historical controversies forgotten in the game.
III. Making the Revolution more fun and slightly more easier.
IV. Keeping Game Balance.
V. Not plaguing the Constitution with crazy things and making it overly complicated.
"What is your stance on Postal Offices?"
-We shall establish State Mail! (Pay -30% less gold to ship mail)
-We shall establish a National Mail! (-50% longer mail delivery).
-Reading is the tool of the Devil! (+2 Probe, +1 Morale, -2 Research)
VI. Keep it simple to a few ideas, nothing Serious.
VII. LISTEN TO THE COMMUNITY
Here are the ideas I have so far
What is your stance on the Federal Government?
The Government should have a strong, central federal government. Form the Continental Army! (Spawns 5 Veteran Soldiers)
The rights of the States shall not be infringed. Form the State Armies! (Spawns 1 militia and 1 guns worth for an extra militia at each settlement).
This option allows the players to decide whether or not their nation is fighting as a unified army or a series of colonies banding together against a nation. On one hand, if you are a small nation with less then 6 colonies, then you'll probably want a strong Federal government. Finally, a way to generate Veteran Soldiers. If you are a vast and spread out nation, you'll probably want that extra militia plus that extra equipment to fight against the REF.
Who shall lead us in this great time of crisis?
Our great admiral who will defeat them by the sea! (All Ships receive 10 Free XP Points. Spawn one Man-o-War)
Our great general who will crush them on the land! (Receive a free Great General).
Winning by sea isn't really an option because SOLs just cannot take out the Man O Wars. However, by giving the ability for players to upgrade their ships with things like "Skirmisher or Veteran", they might have a chance of sinking some of the king's forces. Plus, that extra Man-o-War really helps out as it allows the player to sink a ship of the REF, as that represents the best ship the colony has to offer against the REF. Best of all, if your not too gung ho about navies, you can always get a free Great General who can pump up your units in combat.
The last idea I want to put in is Income Generation independent of trading. A system of taxation if you will. I'm working on ideas right now.
I have some experience modding XML but that's about it. I need to work together with someone is who is a little more mod-savvy then me so that we can accomplish this little project together. Email me at Jyoungr@gmu.edu if you want to start this project.
If anyone is interested or wants to offer a suggestion or wants to offer advice or just wants to say hi
feel free to post. All feedback is appreciated.
Regards.
Objectives:
I. Adding more interesting choices to the Revolution phase.
II. Placing historical controversies forgotten in the game.
III. Making the Revolution more fun and slightly more easier.
IV. Keeping Game Balance.
V. Not plaguing the Constitution with crazy things and making it overly complicated.
"What is your stance on Postal Offices?"
-We shall establish State Mail! (Pay -30% less gold to ship mail)
-We shall establish a National Mail! (-50% longer mail delivery).
-Reading is the tool of the Devil! (+2 Probe, +1 Morale, -2 Research)
VI. Keep it simple to a few ideas, nothing Serious.
VII. LISTEN TO THE COMMUNITY
Here are the ideas I have so far
What is your stance on the Federal Government?
The Government should have a strong, central federal government. Form the Continental Army! (Spawns 5 Veteran Soldiers)
The rights of the States shall not be infringed. Form the State Armies! (Spawns 1 militia and 1 guns worth for an extra militia at each settlement).
This option allows the players to decide whether or not their nation is fighting as a unified army or a series of colonies banding together against a nation. On one hand, if you are a small nation with less then 6 colonies, then you'll probably want a strong Federal government. Finally, a way to generate Veteran Soldiers. If you are a vast and spread out nation, you'll probably want that extra militia plus that extra equipment to fight against the REF.
Who shall lead us in this great time of crisis?
Our great admiral who will defeat them by the sea! (All Ships receive 10 Free XP Points. Spawn one Man-o-War)
Our great general who will crush them on the land! (Receive a free Great General).
Winning by sea isn't really an option because SOLs just cannot take out the Man O Wars. However, by giving the ability for players to upgrade their ships with things like "Skirmisher or Veteran", they might have a chance of sinking some of the king's forces. Plus, that extra Man-o-War really helps out as it allows the player to sink a ship of the REF, as that represents the best ship the colony has to offer against the REF. Best of all, if your not too gung ho about navies, you can always get a free Great General who can pump up your units in combat.
The last idea I want to put in is Income Generation independent of trading. A system of taxation if you will. I'm working on ideas right now.
I have some experience modding XML but that's about it. I need to work together with someone is who is a little more mod-savvy then me so that we can accomplish this little project together. Email me at Jyoungr@gmu.edu if you want to start this project.
If anyone is interested or wants to offer a suggestion or wants to offer advice or just wants to say hi

Regards.