Raz.BELOVED
Chieftain
- Joined
- Aug 9, 2016
- Messages
- 31
A Utility District and a Tourism District would be nice.
Utility District would be focused on fixing disasters (I personally really like that Natural Disaster mod, but other disasters from war can already happen), providing a boost to repairing districts or maybe automatically repairing one while you work on another
Tourism District would provide raw tourism as its adjacency for Natural Wonders, Theatre Square, Unique Improvements/Districts, Seaside Resorts and Aerodromes. Inns, Hotels, and other buildings would increase Tourism (My specific Idea for the hotel is giving gold equal to the adjacency of the district)
I also like the idea of building-districts that are like little attachments to the bigger districts. Things like an Observatory, which would be placed next to a campus on top of a mountain and provide adjacency bonuses for all campuses next to it, a Hydroelectric Plant, requiring an Industrial Zone on a river and it must be built on the opposite side of the river, providing some production boost to all adjacent districts. There could also be Canals that must be attached to Harbors or City Centers, Solar Plants on deserts next to Industrial Zones, Castles and fortifications next to Encampments, Luxury Creation places that create luxuries out of resources (Alcohols, Clothes, Appliances, Technology, etc) and must be placed next to a commercial hub or something.
Utility District would be focused on fixing disasters (I personally really like that Natural Disaster mod, but other disasters from war can already happen), providing a boost to repairing districts or maybe automatically repairing one while you work on another
Tourism District would provide raw tourism as its adjacency for Natural Wonders, Theatre Square, Unique Improvements/Districts, Seaside Resorts and Aerodromes. Inns, Hotels, and other buildings would increase Tourism (My specific Idea for the hotel is giving gold equal to the adjacency of the district)
I also like the idea of building-districts that are like little attachments to the bigger districts. Things like an Observatory, which would be placed next to a campus on top of a mountain and provide adjacency bonuses for all campuses next to it, a Hydroelectric Plant, requiring an Industrial Zone on a river and it must be built on the opposite side of the river, providing some production boost to all adjacent districts. There could also be Canals that must be attached to Harbors or City Centers, Solar Plants on deserts next to Industrial Zones, Castles and fortifications next to Encampments, Luxury Creation places that create luxuries out of resources (Alcohols, Clothes, Appliances, Technology, etc) and must be placed next to a commercial hub or something.