In depth look at the WBS file

Hello,

i have a given Scenario with 18 Nations. Now i want to convert it into a pbem scenario and i want to change the order of the players. What I mean: In the scenario the american-turn for example is before the england. But I want that the american-turn is after the british one. How do I change it?
I testet some modifications but then Civ4 just loaded until the screen, where italy appears in light and civ4 stops here with loading.

What am I got to do?

-TheWusel
 
Thanks Dale, your help has been very useful for me.

But i've still got two questions :
- Is it possible to add great specialist to cities?
- How make a team (permanent alliance) at the beginning of the game?
 
Questions on the Minor Nation Status;

Can you have a Playable, Minor Nation?

Is the 'disabled diplomacy' the only thing that is changed?
e.g.
Anything they are Prohibited from doing, Space Race, etc.?
Do they get the full leader Abilities and UU?
Do they get WW (or are they never actually in 'War' just never in 'contact')?


And an answer for schumiker, for each player you give them a team (normally each player counts as their own team, but this can be changed)
 
Krikkitone said:
And an answer for schumiker, for each player you give them a team (normally each player counts as their own team, but this can be changed)
Thanks Krikkitone, i just tried and understood. For exemple, if you put five players in team 2, they will be players 2,3,4,5 and 6. So the first player of team 3 will be Player7 (it was my problem).

For your question , i've just tried to make a playable Minor Nation (so it's possible) and took it : I'm in war from the beginning with every other nations (the nation isn't in any war normally in the scenario) and I can't build any part needed for the Space Race.
 
Thanks, I'm guessing its basically an Always War, Can't win type situation (I would guess they probably aren't allowed to vote in the UN, even if they could build it.)

I'm also going to take a wild guess and say they don't get War Weariness, as it would never fade for them and would rapidly render such a player a non factor.

Any insight on the Leader/UU?
(sorry taking a break from the game...but here I am on the forum...arggh)
 
I tried different situations for a playable Minor Nation :
- All cities have no external Trade Routes.
- Civics seem to work, like specifications of the leader and i can build UU.
- I can't build the UN (but i can build other Wonders).
- I can vote like all the other nations and minor nations.
- If the UN is already built in one of my cities, nobody can vote for me as Secretary General. The two are those with more population.
 
Thanks, I was thinking of trying the given scenarios as some of the non-playables, and wondering if I should keep the 'Minor' status. (It Would be interesting... keeping it means the only 'win' would be conquest... probably better to remove it and just edit in War relations with everyone I'm near.)

The 1000AD Byzantines seem to be an intersting option, because they have Open Borders relations listed, I guess that's to set the story right If they are made playable non-minor nations.
 
I am tagging this for when I am home.

This is the tutorial I am looking for...thanks.
 
Dale said:
AttitudePlayer=XXX, AttitudeExtra=YYY where XXX is the player number affected and YYY is the amount to change diplomatic attitude towards that player. EG: AttitudePlayer=1, AttitudeExtra=-15 will change this civ's attitude towards player 1 by -15.

Does this change over time or is it fixed throughout the entire scenario
 
how do I change the "dawn of man" message, do turn events (ex: message at a certain turn or destroy or add something at a certain turn), and have a full date (ex: 8:00 PM December 7, 1941) and only change the hours. Also, when I do the "modpath" link, do I copy all assets and folders to the mods folder, or do I just put the files that I edited alone, or do I put the files I edited into the folders, but not the default ones?
 
Hello Dale!

I was wondering how to change the "attributes" of a terrain tile?

I am currently working on a Carribean Map, but the small Island Towns only produce one hammer each turn! And it won't help if I put Iron or Copper under the Town, and Fish are no good either!
So I thought: "What would Rhye do?"
And he would change the tile of the Town, so that it gave more hammers!
But I don't know how to do so?
Is it possible to make a "new" terrain tile, that looks identicaly to an existing one, but have different attributes? That would be optimal!
But changing an existing one would be fine too

Thanks in advance!
 
my question is... how do you get to the WBS file?? how do you edit all those things.. I know how to get into the world builder but like you said i want to mod it more using XML and what you just talked about so if you could maybe run me down on just how to get to it

Thanks a lot
- Confused first time modder
 
Splinter13 said:
my question is... how do you get to the WBS file?? how do you edit all those things.. I know how to get into the world builder but like you said i want to mod it more using XML and what you just talked about so if you could maybe run me down on just how to get to it

Thanks a lot
- Confused first time modder

I think I can answer your question. What you need to do is go into the files as you would outside of the game. Go to My Documents/ My Games/ Warlords. After that you go into whichever directory it is that has your map files. Youll see the file with the WBS ending to it, then you right click, and instead of clicking open, click OPEN WITH, and then choose NOTEPAD. Youll be able to see all the jargon hes talking about and alter it.:)
 
Sleeping Units?

In one of my downloaded scenarios, each unit on the map is asleep. That means when the scenario begins, all units are fortified and I don't have to visit each unit to give it orders. It makes testing of new WBS files very easy. But I tried to put the "Sleep" info in a new WBS file, and it doesn't work. What am I doing wrong?

Below is an example of a unit in the WBS that starts the scenario asleep.

BeginUnit
UnitType=UNIT_MACHINE_GUN, UnitOwner=2
Damage=0
Level=1, Experience=0
PromotionType=PROMOTION_COMBAT1
Sleep
UnitAIType=UNITAI_CITY_COUNTER
EndUnit

Any help would be appreciated.
 
I notice that the Sleep command in the WBS file didn't come around until the 1.61 patch. I wonder if my mod's globaldefines.xml file is listing 1.52 instead of 1.61, and that is the problem?
 
dale what are all the possible flag decals for a civ in the game? i want to know the ones that arent utilized for existing civs. for warlords and vanilla if possible
 
I managed to edit a map in notepad and was able to change leaders and move starting locations around without trouble...but when I try to remove computer opponents all of the other remaining opponents start in the wrong place and always in the same wrong place.

Any solutions, much obliged.

Cheers
 
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