Mohawk Games Developer
- Mar 14, 2002
How do I create a scenario?
Then how do I get into its XML?
Use the in-game World Builder. Manual stickied in main creation forum. There's no xml files for a normal scenario. If you want to mod any xml files, you need to create a Mod folder like "Desert War" and put them in there.
I am trying to make a multiplayer map. I have the map in a working condition but is there a way to randomize the start location? Basicly i set 8 start locations and it will randomly place the players there, like any other stratagy game does.
I ask because atm everyone spawns in the same spot all the time. and personally i get sick of starting in the same spot on the map
To do this, define the starting locs in the PLOTS section, not the PLAYERS section.
When I open up the builder and am editing a unit, I notice you can change the promotions and experience points. At the bottom is a box for "Script". What is that "Script" about?
Don't know. There's also one for cities. I assume it's to run a python script. It'll probably become clear in Jan when the SDK is released.
1. I don't see a way, how to place starting locations without determine leaders. The way I worked out, the leader names and civ names are in German now for all Civ4-versions. I don't want to make also a English, French, Italian, Spain... version of a simple map WBS file. Any hints?
You can define starting locs in PLOTS not the PLAYERS section. That way start locs are random. I don't know how to define random leaders to the player slots though. I don't think it's possible. However, to use the localised language names delete the descriptions, names and civ names.
2. How exactly is game lenght defined? I want to make it possible, to choosing the N° of turns, game speed and so on by the player of that map themself, not by me (the creator of that map). I allready set Speed=NONE, there is no "Victory" line, no "Max Turns", only "world size" is still defined "standard". (here is the file, if you want to have a look) But one player today reported, the game still will be finished in renaissance-"age". Now I don't know why. Any help?
Sorry, there's no way to allow the player to define game length in turns.