Zechnophobe
Strategy Lich
So, there has been some discussion about a lot of things about the two games. Some people argue about gameplay and mechanics, wanting things 'more like' civ 4, some think the new game is fine. These are all very subjective.
So instead, let's focus on the Functionality of the User Interface. A good User Interface has these properties:
Now, we can't really talk about Aesthetics in an objective way, so let us just consider the first three. By "Easier" we mean that it takes less user time, and is harder to make mistakes on.
I have attached two screen shots, one from each game. Please open and look at each, and I will point out the big differences. I apologize for the Civ 5 shot, as I have neglected to turn on the upper left menu to show something, so we'll pretend its showing the default and oft reset to Tech view.
Both shots have the player 'mousing' over a city to get a tool tip. Without having to move the mouse even an inch, here's the information we see in the Civ 4 shot:
In the Civ 5 screenshot
So there's our first look. You'll notice that there are a lot more things visible in the civ 4 UI than the civ 5 one. These are both being played at max resolution, and the Civ 5 UI is taking up a bit more of my screen (If it had the tech view out, which I again apologize for not showing). But the Civ 4 UI has more.
If I wanted the diplomacy screen to show up, it takes up nearly all of the right side of the screen... and is not transparent.
I will I think let this information speak for itself and comment no further for the moment.
So instead, let's focus on the Functionality of the User Interface. A good User Interface has these properties:
- Easy to do things you want to do
- Easy to get info you want to get
- The more common a task, the easier it is to do
- Aesthetically good looking.
Now, we can't really talk about Aesthetics in an objective way, so let us just consider the first three. By "Easier" we mean that it takes less user time, and is harder to make mistakes on.
I have attached two screen shots, one from each game. Please open and look at each, and I will point out the big differences. I apologize for the Civ 5 shot, as I have neglected to turn on the upper left menu to show something, so we'll pretend its showing the default and oft reset to Tech view.
Both shots have the player 'mousing' over a city to get a tool tip. Without having to move the mouse even an inch, here's the information we see in the Civ 4 shot:
- The Hague's current food production, food bucket size, and progress towards next city level up.
- The Hague's current hammer production, build cost, progress towards finishing. We can even note that it must have some overflow as it is producing 20 per turn instead of 12.
- The Hagues current output of science, culture and gold
- Shows my cultural progress before expansion
- Every Building in the Hague
- The cost of the city in maintenance
- The city size
- THE NAME of the thing it is constructing
- The icon for the thing it is constructing.
- We can see which tiles the Hague is working.
- We can see what amsterdam is building
- We can see that amsterdam has the highest production of any of our cities
- We can see that Amsterdam is growing in 4 turns, and that it is growing fast (it is not just 4 turns away but been growing a long time)
- We can see which tiles Amsterdam is working.
- We can see the relative score of all players
- We can see what religions each player is
- We can see what pacts we have with each player.
- We can see who founded budhism.
- We can see my empire wide gold and science production.
- We can see what I am producing
- We can see the current time.
In the Civ 5 screenshot
- We can see what Paris is building
- We can see how many turns until Paris Grows
- We can see how many turns until Paris finishes its production
- We can see that Paris is the Capital
- We can see how many turns until Lyon Grows
- We can see how many turns until Lyon Finishes Production
- We can see an Icon for what Lyon is producing.
- We can see my empire wide gold, happiness, culture, science and golden age points.
- We can see my empire wide strategic resources
- We can see (should be able to) what i am currently researching and how much longer it takes to finish.
- We can see the city size
So there's our first look. You'll notice that there are a lot more things visible in the civ 4 UI than the civ 5 one. These are both being played at max resolution, and the Civ 5 UI is taking up a bit more of my screen (If it had the tech view out, which I again apologize for not showing). But the Civ 4 UI has more.
If I wanted the diplomacy screen to show up, it takes up nearly all of the right side of the screen... and is not transparent.
I will I think let this information speak for itself and comment no further for the moment.