In The Trenches

Woops your right, forgot to post in here that i uploaded it:blush:

Hmm....having the infantry dig trenches isnt a bad idea

dacubz I really recommend you to check out isenchine's work. It contains few very good solutions (like range bombardment and revolution events). Please realize that artillery did not need to engage infantry in frontal attack during WW1. 60% deaths been from range bombardments.
 
Range bombardment is a good idea, but I didnt want to add any dll work (beside 50 civs) in the first release

Not much reason for revolution events, I mean yeah there was the Russian revolution but that can easily be scripted in, if anyone backs out of the war bc of a revolution I find that sort of irritating to how the scenario will run
 
He used my idea and was able to achieve thad with xml only. Just read our discussion, if you would.: )
 
Well my reaction is here and you can chose to read before and after that post. We even had Jon Shafner himself posting in that thread I was really surprised, he is so busy :goodjob:.
 
cool many thanx.. is that all the tech tree has to offer??? i thought there was supposed to be much unit diversity?
 
Well my reaction is here and you can chose to read before and after that post. We even had Jon Shafner himself posting in that thread I was really surprised, he is so busy :goodjob:.
Mod seems to take a very different direction than mine, even if it took quiet a bit from my mod:shifty:

cool many thanx.. is that all the tech tree has to offer??? i thought there was supposed to be much unit diversity?

Yes that is all it has to offer. Technology can only advance so much in a 4 year period....And no one ever said unit diversity?Not sure where you got that expectation from, I believe there is a perfect balance of unit diversity that is accurate to the time period

UPDATE ON MOD
-Air Units Improved
*Many combat stats were balanced
*Seaplane class added
*Improved the Art of most units

-Unique Units Added
*UUs for all Air, tank, armored cars and artillery are added (Still have ships to go)

-Created a Lite version scenario
*Navy sizes shrunk by 1/5, keeping the correct ratios. For every 5 ships they had in real life, they got 1 in game ship, except torpedo boats was a 1:10 ratio (since UK had 211)

Still To Do
-Shrink Army size in Lite version
-Add Ship UU's
-Rebalance airport buildings
-Add some new buildings
 
Mod seems to take a very different direction than mine, even if it took quiet a bit from my mod:shifty:

Yes, it's a small mod (72 turns) and it doesn't try to represent WWI in the very most detailed way: it doesn't have the diversity of units you have, less countries, no trenches, a smaller map, concentrated on Europe. Events do make a difference, thanks to Jon Shafer.

This being said, everything is relative and I did not take so much from your mod: the flags, the flamethrower and a diversification in the light artilleries because Tigranes was pushing me! :D

I probably have taken more from Snafusmith and his 'Blood & Iron' mod, as you did too. Also, I took from the modmod of the scenario, 'Grey against Blue' by Niessuh.

My excuse is that I helped you to debug your mod ! I also gave credits to you by the way and I documented everything in the thread.

I welcome your mod as a much bigger picture given of WWI and if you want so, I can cooperate with you further. No problem. ;)

Edit/P.S.: I still don't see a proper link to your mod in the first post...
 
Im having a problem where there is no interface at all. Only the game screen and units to click on. No minimap or advisers or anything.
 
Yes and yes
 
I'm planning on writing a story using this mod so I really hope it works because it's the coolest WWI mod I've seen so far.
 
CaterpillarKing:

- Did you install the mod in Beyond the Sword/Mods or under (My Games)/.../Custom Assets?

- When you load the mod, do you see the image "In The Trenches" (like in the OP)?

- Do you have Python exceptions enabled? If not, please enable them and report the error(s) if any.

______________________________________________________

If you don't know what I mean by enabling Python exceptions:

under My Documents/My Games/Beyond the Sword folder (or similar), you have a file called CivilizationIV.ini. Change the file like this:

; Set to 1 for no python exception popups
HidePythonExceptions = 0

The 0 setup will bring popups ingame if there are Python problems.
 
Yes, yes, and I will try that thank you
 
Spoiler :
dejadeve.jpg


My computer froze so I took a picture with my iPod.
 
You have BUG interfering with the process. It is not compatible with the Python of this mod. BUG should not be installed at the level of BtS but just in whatever mod uses it.

EDIT:
If you insist on playing with BUG, you can try this: drag out the Python and Modules folders from the mod somewhere else. It seems that the only Python in it is Platyping's Pedia and World Builder. None is absolutely required to run the mod. dacubz will contradict me if I'm wrong.

If it doesn't work, put back the folders in place! If you have BUG installed in Custom Assets, drag the folder out temporarily or simply rename it to BUGintheAttic. :)
 
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