[GS] In World Builder, is there a way to remove mod dependencies from a map? I made a mistake ...

Hyuna

Chieftain
Joined
May 7, 2019
Messages
7
....mistake of not disabling the mods before I begun making the map.

I didn't know that having mods enabled while making it would make the map dependent on those mods being enabled... Is there any way to undo it now?

Also, none of those mods affects the map at all. It's stuff like Historical Religions and Starting Scout... which makes it all even more annoying.]

Help!
 
Late answer, I know, but as I've seen the same question posted on reddit/steam recently, I've just tested and I'm answering here too:

Open the .Civ6Map file with a sqlite manager as a DB then go to the ModDependencies table and delete the rows of the mods you want to remove.
 
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