[GS] Inca Discussion Thread

Another dumb agenda....he's gonna hate a lot of people, unless they have no mountains in their territories.

Just place your city centers a tile further from the mountains. I rarely snuggle my cities right up against them, it restricts campus placement.
 
So the big question is do the terrace farms provide housing as well? The city in the video has 6 housing from improvement so they might even give 1 each which is a lot but otherwise there wont be room for pops to work the adjacent mountains. The UI that doesn't give housing is so much worse than those who gives. France chateaus should really have housing for instance.

Between I still wish that Sweden gets unique the Bruk (mills) as improvements or production districts giving extra production to or from forests. The Bruks was usually small towns ordered by the king and placed in uninhabited areas close to the raw materials. Many of them survived to become big companies existing today.
 
Just place your city centers a tile further from the mountains. I rarely snuggle my cities right up against them, it restricts campus placement.

He only hates Civs who place cities adjacent to Mountains? I thought he wanted all the mountains to himself?
 
How often to you find that many mountains chained together? It's pretty rare in my experience.
Not very. Sometimes you do get lucky: I had a Cree game where I started next to a pretty sweet Mountain range that I used for a powerful religion/religious victory and built all around the mountains as the core of my Civ, but that's pretty rare. I think the only other time I've found an effective one was as Egypt (which I also...used...for a religious victory...so maybe I'm on to something here :P)
 
He only hates Civs who place cities adjacent to Mountains? I thought he wanted all the mountains to himself?

Ed says "Settle near mountains". I assume proximity to city centers is the key.
 
Likes to build adjacent to mountains. Dislikes other civs who do that. Likes civs that stay away.

So will they get upset with me for putting districts next to mountains? Or are they talking about improvements? Or about putting your cities near mountains? I have a feeling he's not going to like me.
 
Even though they call it an improvement, it's likely it wasn't counted as an improvement when they said how much UI we would get, considering that it's basically an early tunnel, so it could be classified as an engineer project.

Why would they miss an opportunity to increase the count of new things added to the game?


ladies & gentlemen

your new top tier civ

Only if specialists are boosted and having high population in a city becomes important. Hopefully this has happened. If it hasn't, Inca will compete with Norway for weakest civ in the game. Actually, I'm not sure it's even a competition. This is a food oriented civ in a game where, to date, investing in food to get more people is a trap that distracts you from other things that have a more meaningful impact on the scientific, cultural and military prowess of your empire.

If you like growing really big cities, they could be okay. Not Indonesia powerful, though, as they have no natural way to get extra housing or amenities. The Terrace Farms only provide half the housing of regular Farms. The main limit on growing your cities is Amenities anyway, and the Inca have no bonus to that.
 
Not very. Sometimes you do get lucky: I had a Cree game where I started next to a pretty sweet Mountain range that I used for a powerful religion/religious victory and built all around the mountains as the core of my Civ, but that's pretty rare. I think the only other time I've found an effective one was as Egypt (which I also...used...for a religious victory...so maybe I'm on to something here :p)

I just spent an evening trying to get a minimum of 3 mountains near my Arabian capital, so I am a bit irritated about mountains at the moment.
 
They still have a city named Machu.
No Tiwanaku so far.
But Chan Chan is a city. RIP Chimu Civ. :(
 
I'm not sure quite how innovative they could get with the Inca, but I find this a little bland. We just had a 'work useless tiles' civ in Canada and honestly the Inca just look like a better version - except that unlike Canada with their diplomatic favour, there's nothing to the Inca except stat bonuses. Given the way mountains are distributed in most maps it's not even going to give them much extra workable territory - they get extra bonuses from already desirable spots for campuses with lots of mountains, but so many maps have only isolated mountains in much of the map so expanding away from the home mountain range won't let the Inca leverage their bonuses, and the basic yield for mountains without enough hills to terrace farm just isn't worth the effort (especially as farming the hills offsets the mountain production bonus by costing you mine sites)..

Their main bonus seems to be to food production, but we have multiple civs which do that and which have housing benefits to support it. The Inca get a stat bonus they don't even have the tools to leverage.

The hills-food and mountains-production bonuses tie together. You're losing mines by building farms there, so you need the mountains to give you some production. I think there's a big difference between Canada getting a bonus from Tundra in a way that you still won't want to settle there and Inca getting a bonus from Mountains since you're probably going to settle near mountains no matter what. Honestly, the harder part is that I still want to put stuff near the mountains (campus, holy site, possibly an aqueduct).
 
Welcome back Inca friends! :king:

Not the most exciting civ design but the game needs 'super vanilla' civs too and I think they will fill that role well. I'm glad their unique isn't an ancient scout which honestly didn't make much sense ever, and I'm also curious to see the exact mechanic of tunnels hopefully in the playthrough vid.
 
Well, they are clearly a peaceful, builder civ so they might come across as dull to players who like more military action. But they are a very well designed civ.

Are you kidding?!! This is a great civ for warmongering! Look at all those early guaranteed hammers! Especially on deity you need good food tiles and production for your capital otherwise you might need to click restart. Unless you just get a really bad map roll, these guys should have plenty mountains in range and can always get a reliable 2 hammer tile to work. Even a crappy desert mountain is going to give 2 hammers.

This is like playing India with a fair extra amount of hammers and even more food.

I will say these guys are good for any victory condition obviously, but warmongering is absolutely strong just from the production bonuses without needing Industrial Zones.

This civ is like the Tim Duncan of Civ6. Might be a bit bland, but they have strong fundamentals.
 
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