Disgustipated
Deity
One of my goals with incas will be to find one of those spots completely circled by mountains, build a Inca tunnel
I don't think that will work because you need a builder to build the tunnel exit on the other side.
One of my goals with incas will be to find one of those spots completely circled by mountains, build a Inca tunnel
This kind of agenda would be fun if the AI was better at conquering. Imagine the Inca Empire expanding following the mountains, taking anything on its path.
I use them as well. And I built an entire religion around them as Khmer basicallyI do. I'm probably the only person who builds them.....
I don't think that will work because you need a builder to build the tunnel exit on the other side.
So if an enemy pillages the tunnels, they become unusable until repaired? That would be cool.
But I'm wondering if the value of food will be different post expansion. I hope so.I really don't understand all the hype. From a role play POV they seem pretty interesting but from a deity POV I imagine you would pretty much ignore everything except the food from domestic trade routes and possibly the mountain tunnels.
Leader Ability: Food from domestic trade routes can be strong in the very early game but that’s about it. Mid and Late game you mostly focus on international trade routes and food stops being as useful. I’m going to reserve my judgement on the early mountain tunnels until we learn more but seems like that will be hit or miss depending on the map.
Civ Ability: I think it’s cool/unique that you can work mountain tiles but I can’t imagine a scenario where this will be that strong. Even if Terrace Farms were worth building (they are not) the best mountain tiles would still only be 2/2 tiles (equal to a plains farm), which is nothing special in the mid game. They really need to buff Terrace Farms as well as give mountains increased yields as you go through the tech/civic tree so it keeps up with improved tiles.
Unique Unit: I want to reserve judgement on this as well since we don’t know the usefulness of the unit it replaces (Skirmisher). If I had to guess though it will be nothing game changing. Compared to a crossbow it has 10 less melee strength but can attack twice. Strong on paper but you also need to build scouts over archers and don’t have access to the very powerful ranged promotion tree. If you look at the list of the best unique units, most are simply stronger versions of already powerful base units (Legions, Pitati Archers, Immortals, Mamluks, Cossacks) and it appears that the Warak’aq will fail this litmus test.
Terrace Farms: This will be the crux of the problem since the civ ability really relies on being able to spam these. On paper they look good but they have to be placed on hills adj. to mountains which are some of the best tiles in the game. The best Terrace Farm spots will also be the best campus/holy site spots. Not sure you can even argue that they are better than a simple mine. Food just isn’t that strong a yield past the very early game IMO, as housing and amenities are the real bottleneck to growth and even then growth doesn’t have much use once your city grows past pop 10.
Food is the yield with by far the most diminishing returns, and they seemed to have doubled and then tripled down on food bonuses for this Civ. Don’t get me wrong, I am very excited to play what is an interesting and unique civ. I just think that if you are trying to play efficiently on deity you will basically ignore the civ ability, unique unit and unique infrastructure.
https://twitter.com/EdBeach23/status/1075055336338403328?s=19
Agenda Sapa Inca.
Likes to build adjacent to mountains. Dislikes other civs who do that. Likes civs that stay away.
Btw for those of you that were concerned about the unique infrastructure count, Ed admitted on Twitter half an hour ago that they forgot to add Qhapaq Nan into any of the improvement/infrastructure counts. (If someone already said this, sorry!)
So 16 improvements total? 4 more to go then.Btw for those of you that were concerned about the unique infrastructure count, Ed admitted on Twitter half an hour ago that they forgot to add Qhapaq Nan into any of the improvement/infrastructure counts. (If someone already said this, sorry!)
I see Ottomans as more standard-issue though.I like the Inca, always one of the best builder civs. I don't think they've gone as far as they did with the Maori design, though I thought the Inca would be one of the candidates for that type of unique design - certainly workable mountains is similar to that. I think my most likely candidates now for a design as unique as the Maori would be Phoenicia and possibly the Ottomans. Looking forward to seeing how that works out.
They really need to buff Terrace Farms as well as give mountains increased yields as you go through the tech/civic tree so it keeps up with improved tiles.