Not a tunnel. This is clearly the entrance to Moria. You shall not pass!The Qhapaq Ñan isn't a tunnel. You can see that it's just a stone arch, presumably marking some kind of mountain path.
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Not a tunnel. This is clearly the entrance to Moria. You shall not pass!The Qhapaq Ñan isn't a tunnel. You can see that it's just a stone arch, presumably marking some kind of mountain path.
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indeed, but also remember this is not the final build, and the videos tend to be made a lot earlier, so it might be a feature that was just not implemented yet
So there's a Balrog under that mountain? That would explain why volcanoes are such a big part of GS...Not a tunnel. This is clearly the entrance to Moria. You shall not pass!
I think just the option of actually working mountain tiles is a plus in my opinion. This makes it to where it can be a good production Civ without having to build lots of mines and use those for terrace farms instead.
When you're pulling 4 food, 2 production from every hill and mountain you'll likely have the citizens to spare to work another. Plus those insane 10 food domestic trade routes. I think since mountains can't hold districts, they gave them the ability to work them since settling mountain ranges takes away useable space. Of course, with that kind of food output, you really can just sacrifice your flat land for districts or later, lumbermills. It's nice to see a variation on farm/mine that isn't just "outback stations: why not get both?!"Not really. Mountains are low production. Maybe a mountain surrounded by terrace farms will be worth working? Otherwise mountains will only be used late, late game when you have nothing else for citizens.
They could completely remove the mountain thing. As long as the aqueduct/fresh water thing is in there, the Inca will be really good. Just building terraces in those limited situations would push them pretty far since afaik you get terraces basically right away. (And aqueducts come early too.) I wish mountains just got bonus hammer from terraces instead of food, but oh well!The mountain tiles will be the weakest you have, though, especially if you build an aqueduct.
It's because the traders are still using camels and not llamas.![]()
I really wish people would stop calling the Qhapaq Ñan a tunnel, since that is not what it's supposed to be.The Qhapaq Ñan isn't a tunnel. You can see that it's just a stone arch, presumably marking some kind of mountain path.
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It would have been nice to have included some kind of graphic for the path itself, but I can imagine that might be difficult.
I don't think so. As I understand it, units still can't be on mountain tiles. Moving onto a Qhapaq Ñan or a Mountain Tunnel teleports you to the other end at a cost of 2 movement points.
If you don't build mines but build Terrace farms, I guess you'll have less production instead of good production. Terrace farms don't add production.I think just the option of actually working mountain tiles is a plus in my opinion. This makes it to where it can be a good production Civ without having to build lots of mines and use those for terrace farms instead.
If you don't build mines but build Terrace farms, I guess you'll have less production instead of good production.
If you don't build mines but build Terrace farms, I guess you'll have less production instead of good production. Terrace farms don't add production.
Incorrect, terrace farms add production if adjacent to fresh water or an aqueduct
Incorrect, terrace farms add production if adjacent to fresh water or an aqueduct
Just being able to take a grassland or plains hill and turn it into a growth tile (grass) or a self-sustaining (plain) tile with 1-2 production is a big plus. That's like early civil engineering.If you build an aqueduct, which seem like they'll be marginally more useful in GS, then you're up to equal production to a mine until Industrialization. The rest of your hills will still be mines, and ideally you'll have the extra pop to work them earlier than other civs
They at least get food adjacencies, and they help get those mountain tiles up to snuff.Later on, the Terrace Farms don't scale like Mines,
Just being able to take a grassland or plains hill and turn it into a growth tile (grass) or a self-sustaining (plain) tile with 1-2 production is a big plus. That's like early civil engineering.
But you'll only need to plop down a few terraces near some mountains to be swimming in food. Like in the first look, a terrace next to 2 mountains on a grassy hill? Bam, 5 food. This leaves you with more surplus food so you can work things like mined plains hills.
The aqueduct thing is just so killer. You're turning 0-5 3 yield hill tiles in a city into minimum 6 yield, maybe more if there's mountains or a terrace triangle. We also don't know if terraces and farms work with each other for feudalism/replaceable parts. If they do then these things will be crazy.
They at least get food adjacencies, and they help get those mountain tiles up to snuff.
It's just like why they were so OP* in civ5: they could add food to production bearing tiles early and get growth and hammers. Now, all hills gave flat 2 prod in civ5, but even still, this is just great. Add in machu picchu and you're basically the Dwarven civ with how into mountains and hills you'll be.
*The real reason inca were OP in 5 was because of the free roads. I recall a comment here describing the ability:
"FREE MONEY!
also some bs about hill movement
but more importantly, FREE MONEY!!!"
Whoever wrote that like 4 years ago is my hero.
That would be more appropriate if it were the Maori, but oh well.Not a tunnel. This is clearly the entrance to Moria. You shall not pass!
How is food useless if that's what would make you able to work all those mines in the first place?In Civ5 food is important, in Civ6 food is useless somehow. In Civ5 AQ is the most important building, the Civ6 nobody build AQ. That's the main difference making Terrace not that good.
There and back again: Kupe's VoyageThat would be more appropriate if it were the Maori, but oh well.