Inca

Inca will no longer be able to heal on non-city mountains in next version. Should be a fair nerf, without breaking their UA value.

G

Hopefully this will be sufficient. I'm curious to see how balanced it is in MP, however.

But then again, CBP is not a mainly-MP mod.
 
The whole 'settling on mountains' thing is a real problem. After nearly wiping out the Incas (don't look at me that way, they declared on me. Twice) I've got this annoyance sat right in the middle of my lands!

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Can't do anything about it - I think I'm going to have to stop short of total destruction, so I can bargain for that city in a peace deal and then raze it.
 
The whole 'settling on mountains' thing is a real problem. After nearly wiping out the Incas (don't look at me that way, they declared on me. Twice) I've got this annoyance sat right in the middle of my lands!

MrIS4PB.png


Can't do anything about it - I think I'm going to have to stop short of total destruction, so I can bargain for that city in a peace deal and then raze it.

I don't understand what you're talking about at all.
How would this be any less annoying if the city was one tile off the mountain?
 
I don't understand what you're talking about at all.
How would this be any less annoying if the city was one tile off the mountain?

Because then I would be able to capture it?

You cannot move melee units onto mountains, and you can only capture cities with melee units.
 
Because then I would be able to capture it?

You cannot move melee units onto mountains, and you can only capture cities with melee units.

You can attack cities with melee units and you can move melee units up mountains with roads.
 
You can attack cities with melee units and you can move melee units up mountains with roads.

Nope, I have tried every which way that I can to melee attack from the one non-mountain hex and the game simply will not allow it. As for the moving on roads, that appears to be true when that mountain is in your zone of control only. I am unable to move on the roads surrounding that city, although I can on ones the Incas built around other cities of theirs that I have captured - for example, in the below picture I can move onto the hex marked with a red circle, but not the one with the blue circle.

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That city in my first screengrab a few posts back is 100% completely invulnerable to capture, short of nuking it into oblivion maybe, and I'm still about 40 techs away from nukes. Perhaps I could burn 2 great generals to claim that road mountain hex, but even then I'm not sure it would allow me to attack the city from it.
 
Must be bugged then. G made it so the mountain cities could be taken.
 
I feel like the Slinger is underperforming. Now that skirmishers are more mobile, the withdraw before melee promotion is less useful. It seems that unless you immediately hardcore rush slingers, they get obsolete fast. This is true of other UUs but jaguars,etc get to keep their promotions while slinger doesn't get to keep its promotions after upgrade...
 
I feel like the Slinger is underperforming. Now that skirmishers are more mobile, the withdraw before melee promotion is less useful. It seems that unless you immediately hardcore rush slingers, they get obsolete fast. This is true of other UUs but jaguars,etc get to keep their promotions while slinger doesn't get to keep its promotions after upgrade...

Last I played with the Inca (about a month ago), Slingers retained their upgrades, and I was having Volley Guns that could totally attack twice. Are you positive slingers don't retain their upgrade? Was this something that happened recently without my knowledge?
 
Oh I assumed that they didn't because I'm pretty sure that the maya atlatist doesn't get to keep it. I could be wrong though. I still think that with skirmishers running around, shooting and scooting, slingers are gonna have a hard time. I think they should go back to 5 RCS and 5 CS to be a little bit more viable
 
Oh I assumed that they didn't because I'm pretty sure that the maya atlatist doesn't get to keep it. I could be wrong though. I still think that with skirmishers running around, shooting and scooting, slingers are gonna have a hard time. I think they should go back to 5 RCS and 5 CS to be a little bit more viable

This I actually agree with, I don't like either the slinger or the Chu-ko-nu to have lower CS/RCS than the unit they replace. Archery units aren't exactly a gamewinning unit-class anyways.
 
Playing a game as Inca on difficulty 7 has been a lot of fun so far. I started out aiming for a domination victory but right now (early modern period) a tourism victory is looking more likely! I had a great medieval war vs Japan which stalemated for a while. I managed to get my religion pumping and chose orders/stupas filled piety for monasteries and picked the faith building tourism enhancer. -----Slingers are great early game barbrian hunters and upgrade nicely but ALL game i have been struggling to finance a small standing army no way to mass upgrade slingers. Right now im sitting at -15 happiness due to crushing poverty and im not really sure how to pull out of it. Im leading in score and technologically the game is neck and neck but that will change quickly if i cant fund any science. -----I've had this issue everytime i pay the inca. Terrace farms are amazing improvements but i cant make any money! Is there a way we could add some gold gain to the terrrace farm? Maybe +1 gold to adjacent villages?
 
Don't the inca have free road maintenance (or at least for roads on hills)? That helps a lot globally but yes, local city happiness due to money could be an issue. It shouldn't be worse than with any other civ that doesn't have gold bonuses, however. I don't really play as the Inca often but I don't see how it would be different from managing gold production as, say, Russia. I usually set up at least one international trade route for each city if possible to help cut down poverty.
 
Right now im sitting at 17 cities on a small map. The issue is terrace farms are really good. I also started with a salt monopoly, and conquered japan which had an olive monopoly! my cities grew faster then i could keep up with so i guess next time i would slow down on founding cities. Things evened out when i got autarky and founded traders sid.
 
you know you're not forced to let your cities grow ?

But yeah, terrace farms are cool but they don't produce gold/science, so you easily end up with unhappiness and lack of gold. I tend to use my Great Merchants for towns even in towns where I can get many terrace farms, because they need the gold...
 
From my limited testing I do believe the Incas need a bump to compensate from their reduced science advantage from the science-change, but that's a work in progress, definitely not just a 'add some gold' issue.
 
From my limited testing I do believe the Incas need a bump to compensate from their reduced science advantage from the science-change, but that's a work in progress, definitely not just a 'add some gold' issue.

Current thought is that mountain tiles should have some yields on them, as settling cities in mountain ranges can be problematic.

G
 
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