Current thought is that mountain tiles should have some yields on them, as settling cities in mountain ranges can be problematic.
Sounds fair.
On the other hand sounds really hard to execute, I mean how much yields would they have?
Current thought is that mountain tiles should have some yields on them, as settling cities in mountain ranges can be problematic.
Sounds fair.
On the other hand sounds really hard to execute, I mean how much yields would they have?
Depends on how I code it. I'm of three minds:
- Flat Gold and Food on Mountains probably 2+3 (makes them decent tiles in the early game that pay for themselves, and transition into other tiles later on).
- Terrace Farms granting nearby mountains +1 Food and +2 Gold instead alongside current farm buff. Synergizes with UI a bit more. and makes settling in mountains more attractive. Makes the UI absurdly essential to the Inca, though, which is rough.
- Entirely new code that buffs mountains based on # of adjacent mountains. A bit more complex, but would incentivize mountain ranges and spread the buffs out a bit more.
I guess you could also allow the building of mines(and tradingposts?) on mountains, and maybe give them a base production of 1 hammer.
I'm not sure I'm a huge fan of option number two, you get even more punished for things that are out of your control, like sheep on the hills next to mountains, or just flat terrain next to mountain.
I guess you could also add some weak flat yields on the mountains and then increase them with eras/techs. There are quite a few options I suppose.
Perhaps building a road on a mountain could even provide a small improvement? (Or city connections can provide local gold based on the number of mountains they go over) So if we go with a flat yield of gold and food on mountains you dont have to make the mountains have a really high base gold at the start of the game and it would make you spend some time improving the mountains to get the full benefit? It would prevent some balance issues with having a lot of gold per turn as the Inca (+3g for each mountain in the ancient era is pretty strong IMO)
Another fix for the flat option is always to scale it with era.
Roads giving a bonus on all mountains would result in the 'Arabia problem' mountain road spaghetti. Same for connections.
G
Could we give them a base yield of +1 food and have different buildings add additional yields to them?
Workshop +1 production
Aqueduct +1 food
Market +1 gold
Hotel +1 tourism
Just some examples
Settling on mountains are really good. Is this intended?
http://imgur.com/u5bwSKd
Yes, as that Mountain settling was an interesting but ultimately yield-poor decision. You can't improve mountain tiles at all, meaning that you are pretty much relegated to whatever yields they start with.
I may scale them with era, though, we'll see. Mountains with 5 other surrounding mountains are somewhat rare.
I'm talking specificly about the city tile at turn 1. A city normaly have 2 food and 1 pruduction or something like that. That city has 2 food 3 hammers and 3 gold.
The 3 gold is from settling on a 3gold mountain (as gold from mountains seems to directly transfer to the settling city, the same way settling on resources do) the +1 production (over a normal hill start) and +3(i think) city-defense is a Incan bonus for settling on a mountain.
By the way, your linked image, is it from a highlands map?