Incredibly stupid AI...

Smellincoffee

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I'm playing my last Regent game before I try jumping to Monarch (for solos), and it's going fun so far. I expanded quite nicely, conquering the Bablyonians and Spainards as my need for space grew. I stopped Roman expansion veery early by trapping them on their peninsula. However, as the game wore on, those rotten Romans sent over settlers by the dozens via galley, and my admirable attempts to stop them from landing were for naught -- I didn't have the troops to line the entire coastline.

The Romans used to be useful for me -- I could tell my old techs to them for gold. However, due to their expansion onto my land (the Spanish war left some gaps they tried to fill), they were getting irritating. Besides that, they were no longer good for trading with, as their army was so massive they had no money left over. I play on Regicide, usually, because I find it helps the AI -- they protect their capital all they can and that helps them stay in the game. Rather than taking over their entire empire, saving the capital for last (like Babylon), I decided to take out Rome itself.

Rome was the only nation with access to ivory, and so they had Ancient Cavalry. And let me say this-- before this game, I was opposed to Firaxis changing the AC. Now I am not. I am very much in favor of their change, as those things are breeding like rats in Rome. When I got my massive force together (20 or so horsemen, ten swords), I noticed that the Romans had twice that much in Rome -- and it was all spears and Ancient Cavalry. I knew there was no way to win the city that way, so I tried upgrading all of my guys and adding more, in the shape of archers turned longbowmen (I didn't have iron until I conquered Spain, so I had archers o'plenty). By this time, the Romans had even MORE.

I was starting to think that the only way to take the city was waiting for artillery to come, because the situation was grim. But then I came up with a plan. Rome was seperated from me by two chokepoints: one was a grassy knoll where my Numidan Mercenaries enjoyed a good view from the fortress. The other was a volcano-moutain combination in Roman turf. Behind them was one tile of jungle, where I had kept troops for centuries. Eons, even.I declared war and moved onto the moutain.

The AI is so incredibly stupid. Half of her garrison left (which outnumbered mine, incredibly...my core was spitting knights out as fast as it could), got on the volcano. I attacked the city. There were still enough troops to hinder my advance, as most of my guys retreated. They were still is good shape, though. I hit enter, and the enemy column next to me descended into the jungle. I attacked the city, killed Caesar, and the Romans were gone. Probably the funniest thing I've seen yet.
 

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I think this has to do with reprogramming about chokepoints, as note, the jungle is a chokepoint. Of course, this should still not happen.
 
I think that this, despite you pointing out a flaw with it, is still a good thing. That situation won't arise very often, and the AI definatly needed some work on defending chokes better.
 
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