Deliverator
Graphical Hackificator
I just continued with KO10. There is no KO2-KO9.
Me too. I skipped to DV20.

Your patch should be 1.5.4 - I decided naming mine 1.5.2b was a bad idea so I took 1.5.3.
I just continued with KO10. There is no KO2-KO9.
Your patch should be 1.5.4 - I decided naming mine 1.5.2b was a bad idea so I took 1.5.3.
That is quite a big list of bug fixes, thank you very much!
I know I am a little over-organized on this one, but I have updated the spreadsheet with all the feedback to date. Please find attached the latest issue spreadsheet. If there is any I have missed, please let me know. In particular, I cannot find several feedback items apparently entered by koma13 and deliverator. For example, I can hardly find any items KO2-KO9, but I see KO1 and KO10. Also I cannot find most DV items in DV10-DV19, but I see DV9 and DV20.
I have completed part of the work I wanted to do for the terraforming simplification / rewrite. I have also added the fake improvement for desalination. I will try to put up a 1.5.3 with these changes by Sunday morning my time. I will include the homeworld patch by koma13, and if there are any art tweaks to that I can add them as well.
Should we try to accomplish any other major things before 1.6? I think there are some major items we could try to do; here is a list.
* Wonder redesign
* City placement, initial and colony. I suggested to Cephalo that this may be a fun project, but he has not confirmed he is working on it.
* Religion rewrite. This has a painful graphics component, creating and pasting the 42 required graphics into the various locations including the fonts file, as well as an XML part and a python part.
* UU and UB design and implementation. I am reluctant to start this yet, but maybe it is time.
Seeing as you are doing a 1.5.4 soon, I reckon we should release that in the same way as we did 1.5 - upload to the modpacks db and post in announcements and the modpacks thread again.
I think the OP in the modpacks thread needs more screenshots, in particular the things that really make the mod stand out - city screen, new look homeworld screen, new terrain art.
the only drawback is that the terraforming change is fairly large and may require some balancing; so perhaps 1.5.4 should focus on that, and any tuning can go into 1.6 a few days later?
* Wonder redesign
* City placement, initial and colony. I suggested to Cephalo that this may be a fun project, but he has not confirmed he is working on it.
* Religion rewrite. This has a painful graphics component, creating and pasting the 42 required graphics into the various locations including the fonts file, as well as an XML part and a python part.
* UU and UB design and implementation. I am reluctant to start this yet, but maybe it is time.