Civilization diversity changes
* Previously both Technocracy religion and the Ixian civilization specialized in Thinking Machines. Now Ixians specialize in vehicles.
* Renamed Ixian unique resource from Thinking Machines to Ixian Weaponry
* Removed Ixian UB for Automated Factory and Computerized Research Center
* Added Ixian UB, Skunkworks, gives small bonus to research and also reduces upgrade cost for any unit in city by 50%
* Redesigned Ixian mech units:
+ New strength, tech prereq, and abilities for all; see the civilopedia
+ Created new mech unitcombat, very similar to vehicle; able to obtain additional promotions like March and Shock
* Added new promotions:
+ Ixian: +10% combat, +10% withdrawal. Granted by Mechanized trait to vehicle, walker, suspensor, thopter unitcombats.
+ Sensor Array: +1 first strike chance, +1 visibility. Requires Ixian.
+ Self Repair: +25% repair rate in every territory. Requires Ixian.
+ Point Defense: Immune to first strike, -75% collateral damage. Requires Ixian.
+ Adaptive: +50% to all experience. Requires Ixian.
* The Atreides civilization can no longer build infiltrators. However, the Atreides Palace generates 1.5x more espionage per turn, and the new Duke's Bench UB generates 2x more espionage than the base Tribunal. This represents Atreides honesty and loyalty.
* Added two units for Atreides: Ducal Guard, same level as Master Guardsman; and Ducal Trooper, same level as Lasgun Trooper. Each unit is about 25% stronger and has a national limit of 4.
* Fremen can now capture any unit in the vehicle unitcombat such as quads or scorpions, but cannot build any. This is similar to capturing a slave, but only for the vehicle unitcombat, and the new unit is the same unitclass as the defeated unit.
* Added Fremen Raider unit as replacement of Roller, strength 12, move 2
Internal changes
* Updated to the latest version 2.61 of RevDCM and version 0.82 of Better BTS AI (by keldath)
* Added
Lead From Behind modcomp (by UncutDragon, merged by keldath)
* New installer automatically creates UserSettings directory under My Documents\My Games\Beyond The Sword\Dune Wars so Vista and Windows 7 users no longer need to run as administrator (by phungus420)
* Hid "Choose Religions" game option. The code is still there but it defaults to "off" and does not appear in the game options screen.
Minor gameplay changes
* Re-enabled "whip" (hurry population) for the slavery civic. Previously the AI whipped way too much, driving its population into the ground. With BBAI 0.82 this is less, and I have removed one reason to use it ("bad tiles"). Now the difference in total pop is very small for the AI. (SL11)
* Changed Unique Resources. Semuta and Slig are now unique to House Ecaz. Pundi Rice is reduced to +1 health; Opafire, Soostone, and Caladanian Wine are reduced to +1 happiness; wine is no longer restricted to House Atreides.
* Added promotions Ginaz Training I,II: each adds +20% strength and +20% experience to melee units. Requires access to Ginaz Training offworld resource.
* Thumper promotion now attracts sandworms and disperses them harmlessly
* Deleted Sabotage II,III and Diplomacy II,III promotions; will re-add when they do something.
* Margot of Bene Gesserit leader now favors espionage
* Master Scytale traits were phi/pro, now phi/cre
* Renamed Creative trait to Political and increased culture per turn boost from 2 to 3 (AHR82)
* New AI personality values for leaders Goya, Rhombur, Prad added in 1.6.5 (by Ahriman)
* Player anarchy and convert city spy actions now cost 5x more
* Slightly changed culture levels for each cultural border ring (by Ahriman)
* KH Precursor used to give +25% combat strength, now it only gives +10%
* Reverend Mother used to require Water of Life tech, now it requires Academies
* Spice Worker used to move 2, now moves 3
* Windtrap used to grant 2 commerce, now grants 0
* Spice feature used to cost 2 movement points, now only costs 1
* Re-sorted units in the xml so that all units of the same unitcombat appear together, lowest strength to highest strength.