I like two worlds as in MoM. I've been thinking to make a MoM NES for a while.I didn't catch, did you prefer multiple worlds or one world? I understand that you don't like the mirrored worlds
One concern with worlds startign as mirror is you need a reason for them to start this way, since they'll eventually diverge. Why would worlds be similar?
However, I disagree with Masada on the idea that having separate worlds would as well mean playing in 2 different NESes.
One of the examples was: If you die in one world, you pop in the other. This means a fight won in one world would mean many fighters would spawn in the other, but mostly the losers. They'd probably keep fighting there and win the day, so most wins in one world would be losses in the other. That's actually a mirror when I think of it.I'll reiterate. We might as well play two different NESes. And how does that work in terms of game-play? How do you reconcile that? I can move faster... well what does that actually mean in concrete terms.

Moving faster means if you control two towers/gateways in one world you can more or less teleport all armies from one to the other as long as you control the roads between them in the faster world. If you ever played MoM, this has real and important effects.
There can also be a lot of things which can be done only or better in one world than in the other, which means trade between the worlds will be a must.
Finally, there can be effects of crossing the worlds that are not known to the players.
