Independence Day

I'm in (I hope :) ) (forgot to subscribe with 1st posting)

we need a roster, and i hope you roll a nice start for us :)
i think our first unit should follow the starting river to find the ocean, if we don't start anywhere close to it
 
Tried a G. washington game with full commerce focus, terra on standard. Only normal game speed. Will try epic now.
Preliminary test results:
Old world
-Worked well, and migrated to other continent in around 1200AD with only 3 cities in old world.
-Got closed in quickly, so building settlers early is needed. Low sea level would help to create more land.
-An aggressive neighour, like Monty for me, declared a little early which hampered my commerce effort.
-Workers chopped all forest in range to make up for the lack of production tiles.
-Was able to make quite a bit of money from trades.
-I built Colossus which helped commerce, but also gave me a great merchant! :)
-You can only gift cities to direct neighbours.
New world
-Whipped old cities down to size one, let montezuma take it and presto, the capital moved to the other side of the world. I left a few units to pillage the fully developed towns.
-Brought a few settlers, but didnt really need them as there were many barbarian settlements.
-Brought workers to new continent, which really helped.
-Most important was to bring a good sized army to take all the barb cities.

Will report more from the epic test.
 
Test 2: Epic speed
-This time I played low sea level, which gave me more land to settle. :)
-Result was similar, in 1200AD I had moved to new continent. This time I settled 4 cities in old world.
-In contrast to the previous try, I had no S neighbour, resulting in barbarian threat to deal with. I had to use the editor a few times to complete the test game. In other words we should not neglect defense as I did.
-We need mysticism to build obilisks.
-I also had to deal with civ war declaration as in the previous try. Maybe if we have more units we can avoid this.
-This time I had 38 units moving to new world, resulting in 17 maintenance. That means no science when I got rid of old world cities. Either we move with less units, or we get rid of old cities gradually as we take over new world. One for one I say.
-A great merchant gave 1350g whether the capital was on the same continent or in the new world.
-Once again colossus proved very useful. With lighthouse coastal squares produce 2F, 4C. Almost no need to grow a cottage.
-A few happy resources help a lot like gems, gold, ivory.
-I didnt even build oracle or get liberalism (this costs 10K more hammers) Beeline for astronomy is faster.
-I also didnt get any great scientist, which would have helped for sure.
 
Thanks for the test; nice to know the concept is feasible; craziivan is joining us,adamlan PMed to say he wouldn't be.
Its getting late here and I'm knackered so I'll roll a start tomorrow. Prince and epic seems to be the recipe; any preferences in terms of play order?
I'm thinking probably 20 turns for first set then 15.
 
I should make two scientists, together they give you Astronomy. I tried this variant on monarch and got Astronomy only a few turns after optics. i think prince will be to easy (terra is the easiest map). I'll lurk this one.
 
We could still go for Monarch :mischief:

I think "building" a couple of scientists will be very useful.

@Pigswill - if you make the game choose low sea level, especially on Monarch. What map size are we doing anyway? And barb level?

With regards to turns, the first turns can be very boring, but also decisive especially where to settle. Maybe we should start up faster 30, 25, 20 and then 15 each.
 
Starting Location
Independence4000bc0000.jpg


Settings
Version:Vanilla
Level: Monarch
Speed: Epic
Leader: George Washington (financial,organised)
Map Type: Terra
World Size: Standard
Sea Level: Low
Climate: Temperate
AI:Random Standard (7)
Barbarians: Standard


Actually started (and my first screenshot in my thousandth post, slow learner (thanks remconius, again)). First map roll and we've started on what looks like the west coast with a seafood tile.

Rota
pigswill 4000bc-3000bc
Craziivan 3000bc-2200bc
remconius 2200bc-1600bc
stuge 1600bc-1000bc

It would be nice to have at least one, possibly two, more players but we've waited long enough. Any thoughts on builds, techs etc?
 
Given our specific situation, my feeling would be to settle 1N.

It's away from the river, but we have clams and rice already, we should be fine on health. There are only two river tiles and the extra commerce from the river will help the early game. A cottage on the plains river will yield 3 commerce instantly. We dont need plains hills in our high commerce game. Rice and clams will provide extra food.

Our capital would look like this with 4 pop:
city 2F,1H,9C
-Rice 4F
-Clams 4F, 3C
-plains river cottage 1F,1H,3C
-plains river cottage 1F,1H,3C
Total 12F, 3H, 18C.
Commerce increases as cottages grow.

That is +4 food or +5 with lighthouse. From there we can grow fast working 2F, 3C coastal squares or grass cottages for a long time.

To achieve this we build a workboat, then worker. We farm rice and cottage both river squares. We'll be up and running in not time.

Techs:
Wheel, pottery, mining, BW.

Giving my views, but feel free to comment
 
lurkers comment

remconius said:
We dont need plains hills in our high commerce game.

oh yes you need it to build the Oracle and the Colossus. My advice is no cottages, only commerce from water, and farm the grass to be able to have scientists.
 
Asperger has a point. We could consider a hybrid economy. It's much more powerful in the early game than pure CE. (As demonstrated by the couple latest ALC games.)

That would also give us more great people to boost our recovery post-migration.

I'd settle in place. Those two plains-hills could come in handy. But move the warrior NW before the final decicion.
Build order: Workboat, worker, some military and settler.
 
Settle in place is fine by me, even 1S to not waste one forest... City site doesnt have to be optimal as we'll abandon it anyway. With two food resources we can make good use of slavery.

Did a test game and my preference would be to go for Mining and Bronzeworking while working the clams, then maybe rice or even another coastal tile. Workboat will be slow, but BW fast and the workboat can be whipped to completion once we get BW. Then we make a worker which can farm and start chopping the forests.
 
what is a ALC game?

you should explore the north with the warrior
if there are no resources move out of the forest and look around if there is a reason to settle on the plains hill for 2 production on city square
but I think the clams will look better :)

for techs I would take care of what we need for our resources and then pottery and writing for library as soon as possible

EDIT: I live in Central european time zone and I'll try to look in this thread at least once a day, I hope that will be enough so that I don't miss anything ;)
 
My thinking is to settle in place, always nice to be near a river for free health bonus;its also good to have a mixture ofterrain; we're never going to get to 20 pop so we don't have to worry about using every tile.

In terms of builds I was thinking warrior first to speed exploration, start working clams once available after first border pop (8 turns on epic), then workboat, worker.

Techwise we start with fishing and agriculture so I'm thinking mining and BW for slavery and chopping (and locating copper) then probably wheel, pottery, sailing. I'm also considering myst, med, priesthood for oracle (probably best used for metal casting).

I think we should be looking for one production city to build military units and 3-4 commerce (probably coastal) cities. We can cluster them together because expanding in the old world aint a priority for us.

ALC All Leaders Challenge - series on strategy forum by Sisiutil.
 
I dont think we need a warrior first. We have one to explore. We only need to find space to found 3-4 cities. A warrior after/between workboat and worker is more than enough.
 
Played my first turnset up to 3010.
No major surprises. Popped three huts for 2 maps and 33 coins, could have been worse (I suppose).
We have some very nice neighbours: Alex, Cyrus, Genghis and Tokugawa.
We don't have any copper.
We have a workboat and a worker is one turn and a whip away,we're currently researching wheel.

independence3010bc0000.jpg


Edit: we're on the equator; at the top of the map resources point down, at the bottom of the map resources point up!
 
Looking good. Down south we can set up a couple fish-commerce cities.

When we get IW, we can make some useful cities around the rice and another at the gems with a river. Wonder where we are though, it seems to be an inland sea we are at.... Let's build a galley pretty soon.
 
A very late-night dot map... Going to bed now.

Dotdotdot.jpg
 
pigswill said:
Edit: we're on the equator; at the top of the map resources point down, at the bottom of the map resources point up!
that only depends on your screen, they always point up in the lower half :p

the dotmap looks good at first glance, I'll take a look at the savegame and play tomorrow(Saturday in Germany)
 
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