Independence Day

I'm wondering if we should go for IW after pottery; we'll need something to scare off the neighbours even if we don't want to fight them.
 
We could have a good city on the desert left or above the fish in SE. It would have extra food from fish and can then continue to grow with coast and grass cottage squares.
 
Archers + later longbows are not enough to scare off ?

Question: does the AI take promotions into account when they consider declaring war?

I'll start playing now

Let's see if we can get a second city


hmm 2200BC are more than 20 turns :hmm:

hm i just noticed we are all from europe? ;)
 
Turn 0, 3010 BC
Research: Wheel in 6
Army: one warrior :)

Turn 1, 2980 BC
whip the worker to increase productivity, the saved 7 turns will make up for lost pop point

Turn 2, 2950 BC
Riceport: worker->warrior to scout a little more
now farming the rice

Turn 3, 2920 BC
zzz

Turn 4, 2890 BC
Hinduism FIADL

Turn 5, 2860 BC
zzz :)

Turn 6, 2830 BC
Wheel->Pottery

Turn 7, 2800 BC
Riceport grows to size 2, again.

Turn 9, 2740 BC
a lion appears south of our lands and a warrior of Tokugawa southward

Turn 11, 2680 BC
Riceport: warrior->barracks
starting barracks because we will need them sometime and I want to let the City grow a little

Turn 16, 2530 BC
Pottery->Mystizism
going for oracle to get
worker starts cottage

Turn 18, 2470 BC
we are the LEAST advanced nation of the World Oo

Turn 23, 2320 BC
Mystizism->Meditation

Turn 24, 2290 BC
zzz

Turn 25, 2260 BC
zzz

Turn 26, 2230 BC
zzz

Turn 27, 2200 BC
zzz

hum I just noticed I took no screenshots, always forget them :(
 
Lots of turns at the start coz we're playing on epic, also without many units to move around and one city you can get through a lot of turns quickly.

I'm certainly ok with move to oracle and if we're going for it the sooner the better.

I'd still like to see if we've got iron around; we could conquer the new world with longbows and cats but it would be nice to have some maces as well.

OTOH if we're going for marblecow city it would be useful to have AH after priesthood; maybe we'll have hosses.

As far as I know AI don't figure promotions when comparing army size/ power graph.
 
Note that the n.2 plot on my dot map,if possible, should be moved 1N to grab the bananas.

Well, what did you expect? I said it was a late-night job.

And it appears that we are indeed euro. all the way.
 
A save might be useful.

Are we going to build a settler before oracle? If so where second city goes might determine immediate tech path. If we're going for jungle ivory city then we'll need IW next(likely to be a favoured spot for AI so if we don't get there soon we won't get it and might still lose the race to settle anyway). If we go for marblecow then we'll need sailing and AH first.
 
Had a look at the save; jungle ivory gone already; marblecow looks fairly safe location so I'd think about switching to settler now and switching research to IW; both ready in 23 turns (research likely to speed up after 15 turns due to hamlet) and look to settle north first.
On the other hand these are purely my ramblings so feel free to follow your judgement.
 
Cyrus has taken over the 'phants already? Damn.

We'd better have iron. If Toku beats us to the rice/bananas site, we'll have to take some cities unless we wish to try getting to astronomy with only two cities.

So, if iron turns up, I'll administer some :hammer: on Crown-of-Cigars.
 
dotmapindependence.jpg


Here is a new proposal for a dotmap.

Rice/banana (possibley gems?) and cow town are pretty good sites.
Two fish towns will be perfect for commerce. +5 food and lots of coast/grass cottage squares. They will be able to do nothing but produce commerce :) And that is exactly what we need.

BTW got it and I will probably play tonight. Build settler and finish it with chops/maybe whip. Get IW will probably take too long for settler to get Rice immediately, maybe go for cow first.

We could move Rice 2 west, and just focus on commerce. Then we build a gems town further north, if possible.

@ stuge, we can fit in a few high commerce sites, so we should be fine.
 
Okay, Rem. We'll go with your dots.

The only problem is culture. Do we want to try Stonehenge or shall we build obelisks through chopping&whipping?
 
Looking at the dotmap again, I think we could go for 1S of the gems and 1S of Rice2, that would have 2 inland lakes for extra food with a lighthouse.

Obilisks I think would be fine for culture..
 
1S of the gems would be fine, but Japan will probably beat us there.
Still, let's keep the option open. We could settle marblecow - gems - rice - desertfish - otherfish. Settling
in that pattern, we can seal off some land to protect it from Toku's and Cyrus' greasy fingers.
 
If we settle gems first then Fish2 we cut the AI off from our land. We just shouldnt sign OB until we are settled down.
 
I'd be very surprised if Tok didn't beat us to the gems but Rice2 would probably still be available. If we build four cities in old world then four obelisks would cost same as stonehenge in which case I'd let someone else build the wonder. It would be nice to get oracle however
 
PT: Change to IW and Rice Port to settler.

  1. Move worker to forest.
  2. Start chopping
  3. Warrior starts moving N to explore gems.
  4. zzz
  5. Montezuma appears. We sign peace but I know he's an aggressive kind of guy...
  6. zzz
  7. Chop complete, move workerto next forest.
  8. Start chopping.
  9. zzz
  10. Warrior is lost to Barb archer :( I start moving the Riceport warrior to give settler protection.
  11. Settler can be whipped for 1 pop, I pick up the whip.
  12. Settler completed, new warrior started. Worker's Chop is completed and given to next settler, but overflow from previous build is given to warrior. Worker moves to chop another forest.
  13. Settler and warrior move N, hoping Gems is still available.
  14. Warrior and settler move next to the barb archer, but it is wounded and I am on a forest hill.
  15. Archer dies trying to attack :)
  16. Move N
  17. 1690 BC: River Gems is founded and prevents the AI from reaching other Rice. It starts building a obilisk. Isabelle also shows up.
  18. Warrior is ready and fortifies in capital.
  19. Chop completed, worker moves to mine hill.
  20. Mining started.
Notes for the next player:
-If we found Fishy2 next we prevent the AI from taking our spots. I suggest we go there next.
-We can chop the last forest in Riceport to speed settler production.
-The bananas give +1 food, that is 3F on grass. That means they are excellent spots for a cottage, especially the river one. By the time we get calendar, we'll be long gone ;-)
-River gems will be a good town that can also grow well. Also
-Fishy cities and other rice city will have one goal only to have a lot of commerce.
-After we complete expansion we need a few extra workers, build lighthouses in coastal cities, but we also need a lot of defenders to keep the AI off our backs.

View attachment 138997
 
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