We could have a good city on the desert left or above the fish in SE. It would have extra food from fish and can then continue to grow with coast and grass cottage squares.
Are we going to build a settler before oracle? If so where second city goes might determine immediate tech path. If we're going for jungle ivory city then we'll need IW next(likely to be a favoured spot for AI so if we don't get there soon we won't get it and might still lose the race to settle anyway). If we go for marblecow then we'll need sailing and AH first.
Had a look at the save; jungle ivory gone already; marblecow looks fairly safe location so I'd think about switching to settler now and switching research to IW; both ready in 23 turns (research likely to speed up after 15 turns due to hamlet) and look to settle north first.
On the other hand these are purely my ramblings so feel free to follow your judgement.
We'd better have iron. If Toku beats us to the rice/bananas site, we'll have to take some cities unless we wish to try getting to astronomy with only two cities.
So, if iron turns up, I'll administer some on Crown-of-Cigars.
Rice/banana (possibley gems?) and cow town are pretty good sites.
Two fish towns will be perfect for commerce. +5 food and lots of coast/grass cottage squares. They will be able to do nothing but produce commerce And that is exactly what we need.
BTW got it and I will probably play tonight. Build settler and finish it with chops/maybe whip. Get IW will probably take too long for settler to get Rice immediately, maybe go for cow first.
We could move Rice 2 west, and just focus on commerce. Then we build a gems town further north, if possible.
@ stuge, we can fit in a few high commerce sites, so we should be fine.
1S of the gems would be fine, but Japan will probably beat us there.
Still, let's keep the option open. We could settle marblecow - gems - rice - desertfish - otherfish. Settling
in that pattern, we can seal off some land to protect it from Toku's and Cyrus' greasy fingers.
I'd be very surprised if Tok didn't beat us to the gems but Rice2 would probably still be available. If we build four cities in old world then four obelisks would cost same as stonehenge in which case I'd let someone else build the wonder. It would be nice to get oracle however
Montezuma appears. We sign peace but I know he's an aggressive kind of guy...
zzz
Chop complete, move workerto next forest.
Start chopping.
zzz
Warrior is lost to Barb archer I start moving the Riceport warrior to give settler protection.
Settler can be whipped for 1 pop, I pick up the whip.
Settler completed, new warrior started. Worker's Chop is completed and given to next settler, but overflow from previous build is given to warrior. Worker moves to chop another forest.
Settler and warrior move N, hoping Gems is still available.
Warrior and settler move next to the barb archer, but it is wounded and I am on a forest hill.
Archer dies trying to attack
Move N
1690 BC: River Gems is founded and prevents the AI from reaching other Rice. It starts building a obilisk. Isabelle also shows up.
Warrior is ready and fortifies in capital.
Chop completed, worker moves to mine hill.
Mining started.
Notes for the next player:
-If we found Fishy2 next we prevent the AI from taking our spots. I suggest we go there next.
-We can chop the last forest in Riceport to speed settler production.
-The bananas give +1 food, that is 3F on grass. That means they are excellent spots for a cottage, especially the river one. By the time we get calendar, we'll be long gone ;-)
-River gems will be a good town that can also grow well. Also
-Fishy cities and other rice city will have one goal only to have a lot of commerce.
-After we complete expansion we need a few extra workers, build lighthouses in coastal cities, but we also need a lot of defenders to keep the AI off our backs.
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