So I've played as India for about a 6 months now here and there so I'm gonna give my thoughts on what a lot of people said.
Late game Warmongerer - YES India is EXCELLENT at that u can take 10 pop 15 and higher cities and easily conquer entire nations without killing ur happiness. I remember after destroying an entire nation of Ottomans I went from 70 happiness to like 20/30.
Hurt in the most critical part - Early Expansion - Also yes! India I agree maybe shouldnt be meant to go wide. But in trying to implement that they made it where india struggles to go beyond 2 cities. on standard two cities is 12 unhappiness which needs around 2-3 luxuries to offset. And as the pop in capital grows - more resources are needed. This means really well placed cities. But thats not possible since u cant expand too fast or even at the good speed. This INEVITABLY throws me into a early war. I end up taking and burning a french/mongolian/greek/ whatever city fast and then building my 3rd/4th.
Choice of Leaders - Plenty of GOOD leaders to chose from Jawaharlal Nehru, Akbar (he facilitated a lot of diverse religious dialogues and didn't forcibly convert anyone), Netaji Subha Chandra Bose, and there are the older ones - Asoka, Chandragupta Maurya, etc. Gandhi was an excellent leader, but maybe a change in leader might be nice? Not too important in my opinion but if a lot of ppl want it why not. Or in civ 4 u could just chose between two.
Exclusion of history - It seems to Sid Meier and team India consisted of Mughal Rule and British Rule and then independence. Which LEAVES out ALOT. There were the Marthas, Cholas, Guptas, and plenty more. It would be a really long intro dialogue if they mentioned all of these but a the intro speech for India could definitely improved.
UU-War Elephant - Literally this makes me really mad. Elephants in the Indian army in the ancient times and over a wide amount of time advanced through the ages. Rise of Nations and Age of Empires do this SOOO WELL - there are ranged elephants, melee elephants. In fact the Sowars (camel light infantry) and then Age of Empires asian dynasty has rajputs, gurkhas, sepoys (the heavy, ranged, and musketman infantry). There are TONS of indian unique units possible here but they make a ranged strength 11 elephant thats only good in the first 50 turns? When india is not even making units?
Siam's Narusean Elephants are boss, and Carthage's have "feared elephant. (-10% combat modifier)" They could at least give that to the War Elephant but they didn't even update that.
The Indian elephant even gave Alexander the Greats army a run for it money (
http://en.wikipedia.org/wiki/Battle_of_Hydaspes)
Population Growth doesn't mean population growth - Perfectly said. Its just a late game happiness buff. The Aztecs actually get growth simply from their UB. Instead they should do India gets a +20% boost to growth when at peace - SIMPLE yet forces the player to play tall, peacful cities. Or Minority Religion - +1 gold and culture for every 5 followers of a different religion in cities.
Changes I'd Like to See
Better more relevant unique units
Possible candidates:
Gorkha Rifles - Industrial/Modern Era Regiments of the soldiers served in WWI under the British Raj Flag and later in Independence joined Indias army. Serve still today and have had major battle honours won in most conflicts.
War Elephant thats stronger and maybe with cannons or melee. Maybe add in "berserk factor" (in times of panic the elephant would do damage to its own infantry) but then make the elephant stronger.
UA - Peaceful Growth and/or Minority Religion - India gets a +20% growth rate in Peaceful times and +1 gold and culture for every 5 followers of a minority religion.
India generally in history has desired independent self rule, peace, and diversity. Its a hot sizzling pot of Hindus, Muslim, Jews, Christians, Jains, Sikhs, even Zoroastrians. Resemble that.
Sorry for long thread but needed to get this out there.
Thoughts Anyone?