Minh Le
King
- Joined
- Aug 20, 2018
- Messages
- 817
Hello guys, after many trials and errors, I think I finally am able to win a total peaceful game on Deity as India (I lost 3 times already ). I admit that before I alway play rather aggressively, alway try to bully my neighbour as hard as possible by very early warfare and steal as much as possible from AI. In this photojournal, I will follow some rules and play totally peaceful and try to win. In my last 3 games, I find it very hard to be peaceful, much harder than playing aggressively, but we will see how it go.
My plan is to play a total peaceful game and win science/culture, so my strategy will focus on that.
Well, hope you guys can get through this wall of text and my horrible English. And now to the game:
And here is my starting location. Look solid enough for me, so I decided to settle on spot.
This is it. I hope you guys will enjoy .
Spoiler Rules :
Here are the rules:
- I must not declared war on anyone, city states included, even for the purpose of stealing a worker.
- I must not take any city.
- I must not send troops to enemy territory.
- I must not demand tribute from city states.
- I must not demand vassal on AI (vassal is enable).
Spoiler About India :
- Why I decided to play as India?
Because I have never actually play as India in VP and there are some interesting discussions about strategy when playing as India, so I decided to try my own game. - UA: Font of Dharma
Starts with a Pantheon and Great Prophets require 35% less Faith. Each Follower of your majority or founded Religion in a City increases Religious Pressure and Growth in that City. Cannot build Missionaries.
India UA give you advantage in the very early and late game. Free pantheon at the start give you a strong early boost, combo with 35% discount on Great Prophets means you are likely to found a religion first relatively easy, or you can try a non-faith Pantheon and still being able to found just by building shrines in your cities. Religious Pressure and Growth scale with population of your cities and become stronger as the game progress. - UU: Naga-Malla, replaces Cuirassier.
Its a monster. It has +7 CS, +4 RCS compaired to Cuirassier which it replaces, and comes at 3 techs earlier with only 1 less movement. Very strong and easily the strongest unit in its era. IMO, the most interesting aspect of the Naga-Malla is the tech in which it is unlocked. Chemistry also gives a very nice and important wonder: Leaning Tower of Pisa. So it is worth to beeline to get anytime.
Spoiler Strategy :
My plan is to play a total peaceful game and win science/culture, so my strategy will focus on that.
- Policies:
- Tradition vs Progress: My choice is Progress. I think Progress is more suitable for India because: 1. The main strength of India is Growth, which mean you dont really need extra growth from Tradition, you will mostly end up with many labourer draging you down by adding unhappiness and mediorce yield, while extra growth for Progress mean extra citizen proc and stronger cities overall. 2. Progress provide much needed workers improving speed to improve tiles for those extra citizens to work on. 3. Progress have more happiness overall. 4. I have stronger cities with progress. 5. Progress is much easier to defend compared to Tradition thanks to extra Production and Gold for build/buy units.
- Fealty vs Artistry: My goal in late game is to be able to work as many specialist as possible, so my choice is Artistry. Fealty gives me even more Growth (not needed), faith (not really needed) and city defense (unnecessary), while Artistry gives me +25% Great People Rate in all cities (very strong and much needed), lots of Golden Age Point (much needed), Culture and Tourism (very important).
- Then I go for Rationalism and Freedom because obvious reasons. - Religion:
- Offensive vs Defensive Spread: after many tries, I could say that India is not that good playing offensive spread because India cannot build missionary. AI on Deity will just spam Missionary and Inquisitor to push back your passive spread like notthing. In one game, Ive tried to time Hagia Sophia with a Great Prophet and send them both to my neighbour to convert all 8 cities of him, just to be reconverted by hordes of Missionary of another AI. So I decided to play Defensive, spread to my cities, use one Great Prophet to convert a non-found to be able to Reform.
- Belief: Religion will play a very important part in my game, so I must plan my strategy very carefully.
Pantheon: Its the most important part, because I have a Pantheon immediately after I settle my Capital with very limited information about the area Im in. Ive tried all sort of Pantheon selection, and find out that the most beneficial pantheon you can pick are those give immediate Culture. You dont really need faith because you can found a religion easy enough. So the most useful could be: 1. Goddess of Protection: immediate 2F, 1C in your Capital, speed up the first policy considerably, and the ability to heal at faster rate is very useful in future defensive wars. 2. Goddess of the Hunt: Strong yield if you start in forest/tundra and have Camp base luxuries. 3. Goddess of Nature: Free food and Gold, easy enough to spot mountain range on turn 1, if you manage to settle a Nature wonder then it becomes very strong. 4. Earth Mother/ God of Craftsmen: worth a choice. Dont pick Goddess of Love, its terrible.
Founder: I try to pick the most yields Founder Belief which are: Way of Transcendence, Holy Law, Theocratic Rule, Divine Inheritance.
Follower: As for follower, I try to pick 2 buildings to increase my pressure and benefit from their bonus. The most desirable should be: 1. Mandir: 10% food combo well with my super Farms, poverty reduction is nice, and prevent enemies to assassin my Great People is much needed. 2. Synagogues: Production, Science and reduce distress is very nice. 3. Mosques: Culture is always needed. 4. Mastery: I will have a lot of Specialists. 5. Cooperation: My cities growth fast. 6. Inspiration/Diligence/Asceticism: if I miss all of those above, I consider these.
Enhancer: Iconography is the most desirable, ignore policy requirement is very strong now IMO. Other good choice should be: Prophecy: I will have more and stronger holy sites. Mendicancy: good yield and good internal TRs.
Reformation: To the Glory of God is most desirable since I will go Progress and I want to be able to buy Great Engineer later to rush key wonders, yield from expend Great People is nice too. Knowledge Through Devotion is also not bad since I will have many holy sites. Defender of the Faith is useful when I have to face some kind of crazy strong late game warmonger. - General game plan: I will try to settle 7 to 9 cities because I want at least one guild in each city, I also try to cover most land as possible and have the most defensive posstion as possible. In the late game, I want to be able to work all the Guild slots, Scientiest slots, Great Diplomat slots, Engineer slots in all of my cities and generate as many Great People as possible. These are key to victory.
Well, hope you guys can get through this wall of text and my horrible English. And now to the game:
Spoiler Setting :
- VPP newest version, no mod-mod.
- Deity Difficulty, Epic game pace.
- Standard Frontier Map Script, sea level set to low, Resource set to Strategic Balance, I add 2 more AIs to compensate the extra land.
- No Events, No ruins, No tech trading/brokering, No Research Agreement.
- The rest are Default.
Spoiler My start :
And here is my starting location. Look solid enough for me, so I decided to settle on spot.
Spoiler Pantheon :
I decided to pick Goddess of Protection because of reason I explained above.
This is it. I hope you guys will enjoy .
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