Industrialism gone wrong.

BalbanesBeoulve

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Jan 6, 2008
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This screen shot is from my most recent game. As i was spreading some missionaries around I noticed that Frederick had a size 4 capital. I went into the world builder because i just had to see what could have possibly caused that. Apparently the moron built all the unhealthiness producing buildings without acquiring the techs that give healthiness. Industrial parks, coal plants, factories, the guy went all out. And now he has a size 4 capital that's still unhealthy, even without any flood plains. If someone decided to poison all his cities, he'd probably end up with an entire empire of size 1 cities. Pretty unbelievable. The AI does stupid things sometimes, but i've never seen anything this stupid.



Edit: By the time I won my game a few turns later his capital and a bunch of other cities were size 1, and the rest were size 2. wow, just wow.
 

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Wow, that looks really bad... deserves to be added to the list of necessary AI fixes.

Can you post a screenshot of the city screen?
 
yeah, here are two of the size 1 cities from later.
 

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Never seen this before, and I think I know why.

Only 4 healthiness resources in the industrial/modern eras. That's not remotely normal, and is a very rough "you lose" scenario that wasn't really considered when the AI was designed because A) it's very rare and B) no development strategy could save someone it happens to.
 
He's got a granary and aqueduct too.

It's the lack of resources. He probably has a tiny amount of land, and is therefore resource poor, having nothing to trade for health resources.

I've seen this sort of problem with small colonies before.
 
No, I controlled the AP the entire game, i built it and was the only full member.

Usually the AI manages to get resources somehow. Sitting Bull and Victoria were pleased, Washington was friendly. Even if he had nothing to trade he could have offered gold.

He had enough resources to get to at least some size 10-13 cities before he screwed himself by building all those industrial buildings.

On closer inspection it looks like SB culture stole his bananas and sugar, but he could have gotten wine, spices, clams, and sheep from the others.
 
I had a game that I couldn't grow my cities past 5 until after Christ was born.
 
Berlin is not using the rice tile, so Hamburg obviously is.

Hamburg would have access to the banana, but its cultural borders don't reach there, which is odd since the city has a religion and Sitting Bull's borders don't reach there.
 
But Berlin is +19 happiness, so it is a joyful depopulated cesspool.
 
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