Walter Hawkwood
RI Curator
Excellent units, and stuff like Lewis gun will also be very useful for generic units in RI.
One small tip - don't know if you're already aware of that one. In general, this doesn't pertain to units you're making as it's far more relevant to plated knights - but in the case of stormtroopers for instance, you may find that handy. Sometimes, when you animate a unit, you might not want its body to be able to twist, usually when it's wearing something like a cuirass, as otherwise the cuirass would look like a rubber prop. Then, instead of using a gradient of bone weights between, say, BIP Spine, BIP Spine1 etc, you might want to assign the whole torso to one bone. This will result in a more rigid animation, something you might actually want for someone like a French or German stormtrooper wearing a metal plate that isn't supposed to bend (while British body armour was more flexible, I'd imagine the heavy loadouts some of these units wearing would also result in the soldier being less able to twist around underneath all that). The same applies to stuff like bags - if you don't want a bag or, say, a scabbard to be distorted by certain body movements, make sure all of its vertices have the exact same bone weighting (not even necessarily a single bone, but if all the vertices are weighted the same, said shape moves without twisting or distorting).
One small tip - don't know if you're already aware of that one. In general, this doesn't pertain to units you're making as it's far more relevant to plated knights - but in the case of stormtroopers for instance, you may find that handy. Sometimes, when you animate a unit, you might not want its body to be able to twist, usually when it's wearing something like a cuirass, as otherwise the cuirass would look like a rubber prop. Then, instead of using a gradient of bone weights between, say, BIP Spine, BIP Spine1 etc, you might want to assign the whole torso to one bone. This will result in a more rigid animation, something you might actually want for someone like a French or German stormtrooper wearing a metal plate that isn't supposed to bend (while British body armour was more flexible, I'd imagine the heavy loadouts some of these units wearing would also result in the soldier being less able to twist around underneath all that). The same applies to stuff like bags - if you don't want a bag or, say, a scabbard to be distorted by certain body movements, make sure all of its vertices have the exact same bone weighting (not even necessarily a single bone, but if all the vertices are weighted the same, said shape moves without twisting or distorting).