WW1 German Infantry Units: Download
Early WW1 German infantry: <KFM>Art/Units/Infantry/Infantry.kfm</KFM>
Early WW1 German light infantry: <KFM>Art/Units/Infantry/Infantry.kfm</KFM>
WW1 German infantry: <KFM>Art/Units/Infantry/Infantry.kfm</KFM>
WW1 German light infantry: <KFM>Art/Units/Infantry/Infantry.kfm</KFM>
WW1 German machine gun: <KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
WW1 German storm troopers:
GRD: <KFM>Art/Units/DEU_WW1_Strum_GRD/grenadier.kfm</KFM>
MG: <KFM>Art/Units/NextWar_Cyborg/NextWar_Cyborg.kfm</KFM>
RFL: <KFM>Art/Units/Infantry/Infantry.kfm</KFM>
SMG: <KFM>Art/Units/Marine/Marines.kfm</KFM>
DEU_WW1_Strum_GRD
DEU_ww1_strm_stag02.nif uses a bit modified .kfm and .kf
make path to the right folder.
add 01_effect_info_strum_01.xml to your mod's Assets/XML/MISC/CIV4EffectInfos.xml
<EffectInfo>
<Type>EFFECT_HANDGRENADE_THROW</Type>
<Description>Stormtroops Grenade</Description>
<fScale>1.0</fScale>
<fUpdateRate>1.0</fUpdateRate>
<Path>Art/Units/DEU_WW1_Strum_GRD/GrenadierGrenade.kfm</Path>
<bIsProjectile>1</bIsProjectile>
<fSpeed>350.0</fSpeed>
<fArcValue>4.0</fArcValue>
</EffectInfo>
Note: changed: leave here for someone checks and notifies, if the changes on .nif, .kf would cause any crashes in the game.
DEU_ww1_strm_stag02.nif
Deleted nodes(??)
grenadier_md_rangedstrike.kf changed to
WW1 Early infantry and light infantry
WW1 infantry and light infantry
WW1 storm troopers and machine gun
storm troopers did not put the body amour for mobility but put on them for characterizing.