Rolled a start. I picked the first I got (though I'm not complaining
). Should we for some reason (boxed by monty and shaka for example) be losing very early I'm fine with a reroll.
Pic (I moved the warrior as you can see)
What we have:
- lots of FPs, causing 2
- lots of riverside tiles + oasis are great for early teching
-
-ressource in second ring (I don't like those in the BFC unless gold/gems/silver...)
- 3 hills
- 7 (?) forests
- lots of tiles for strategic ressources
Comments:
We're in the south of the map (again). Looks like there's quite some desert around and since some program improves starting-BFC's so that there is no desert tile there I say settle in place.
We might be able to settle several cities on the same river which is nice.
We can either cottage those FPs or farm them. I'm for farming since we won't be running CS that long (we'll switch when it becomes available and switch out when we get nat, remember, we're spiritual
). Also we need those GPs, and we need them EARLY.
About GPs:
We'll need (probabely):
GP - Conf shrine
GS - Paper
GP - Theo
GP - DR
Specs slots:
1 priest - temple
1 priest - cathedral
3 priests - shrine
3 priests - AWat
2 scientists - library
If we want to be on the save side, we delay the shrine, not the bulbs. Getting the USak is way more important than the AP as our production will be via whipping/drafting.
If we build the shrine first, we'll get a total of 6 slots early (shrine, temple, library). To fill them all (without starvation) we need pop 9 (4
ressources / HR req).
If we start with bulbing, we'll have only 3 slots and only pop4 to support them.
About bulbing:
Bulbing Paper early is hard. I type the list of techs the GS bulbs:
* We should try to block philo, if we don't, we need another GS. To block it we need to lack either CoL or Drama (no way) or Meditation. If we don't tech meditation, we can't bulb theo. I think we should bulb paper first, meaning we don't tech medi until the first GS arrives. We can run scientists in the capital and a priest (temple) later if possible.
** We should block optics as well as it is useless on this kind of map. We need to avoid compass or machinery so DON'T trade for compass until we bulb paper!!
I would settle in place, build a worker and some defensive units who scout and fogbust while waiting for priesthood to come in. Then we chop the oracle and get confucianism in the capital. The oracle is a nice GPP source. However we should run scientists ASAP to generate a GS first so we can bulb paper. Then we can use our next GP (a prophet hopefully) to bulb theo if the AI doesn't know it yet (somehow this seems very unlikely) or else trade for it with paper if possible. If we manage to get it we can try and chop the AP or else forget it. I think we don't really need it: most of our infra (granary + court) will be whipped before temple + monastery and temple are doublespeed so no big deal.
I think settling Bombay after the oracle is better here as I don't see a site as strong as delhi's and if we found it first, confucianism will be founded there (which we don't want).
BTW with our units we built earlier we should try to get our missionary a safe passage to one of the AIs who didn't adopt any religion yet so we have one side secured at least.
If you find something strange here point it out, I'm tired but wanted to give you something to discuss

Save:
View attachment ICS3 BC-4000.CivBeyondSwordSave

Pic (I moved the warrior as you can see)

What we have:
- lots of FPs, causing 2

- lots of riverside tiles + oasis are great for early teching
-

- 3 hills
- 7 (?) forests
- lots of tiles for strategic ressources

Comments:
We're in the south of the map (again). Looks like there's quite some desert around and since some program improves starting-BFC's so that there is no desert tile there I say settle in place.
We might be able to settle several cities on the same river which is nice.
We can either cottage those FPs or farm them. I'm for farming since we won't be running CS that long (we'll switch when it becomes available and switch out when we get nat, remember, we're spiritual

About GPs:
We'll need (probabely):
GP - Conf shrine
GS - Paper
GP - Theo
GP - DR
Specs slots:
1 priest - temple
1 priest - cathedral
3 priests - shrine
3 priests - AWat
2 scientists - library
If we want to be on the save side, we delay the shrine, not the bulbs. Getting the USak is way more important than the AP as our production will be via whipping/drafting.
If we build the shrine first, we'll get a total of 6 slots early (shrine, temple, library). To fill them all (without starvation) we need pop 9 (4

If we start with bulbing, we'll have only 3 slots and only pop4 to support them.
About bulbing:
Bulbing Paper early is hard. I type the list of techs the GS bulbs:
Spoiler :
writing - have it
maths - have it
sci meth - block it
physics - block it
edu - block it
pp - block it
fiber optics - block it
computers - block it
laser - block it
the wheel - have it
abc - have it
philo - *
chemistry - block it
fission - block it
fusion - block it
optics - **
paper
maths - have it
sci meth - block it
physics - block it
edu - block it
pp - block it
fiber optics - block it
computers - block it
laser - block it
the wheel - have it
abc - have it
philo - *
chemistry - block it
fission - block it
fusion - block it
optics - **
paper
* We should try to block philo, if we don't, we need another GS. To block it we need to lack either CoL or Drama (no way) or Meditation. If we don't tech meditation, we can't bulb theo. I think we should bulb paper first, meaning we don't tech medi until the first GS arrives. We can run scientists in the capital and a priest (temple) later if possible.
** We should block optics as well as it is useless on this kind of map. We need to avoid compass or machinery so DON'T trade for compass until we bulb paper!!
I would settle in place, build a worker and some defensive units who scout and fogbust while waiting for priesthood to come in. Then we chop the oracle and get confucianism in the capital. The oracle is a nice GPP source. However we should run scientists ASAP to generate a GS first so we can bulb paper. Then we can use our next GP (a prophet hopefully) to bulb theo if the AI doesn't know it yet (somehow this seems very unlikely) or else trade for it with paper if possible. If we manage to get it we can try and chop the AP or else forget it. I think we don't really need it: most of our infra (granary + court) will be whipped before temple + monastery and temple are doublespeed so no big deal.
I think settling Bombay after the oracle is better here as I don't see a site as strong as delhi's and if we found it first, confucianism will be founded there (which we don't want).
BTW with our units we built earlier we should try to get our missionary a safe passage to one of the AIs who didn't adopt any religion yet so we have one side secured at least.
If you find something strange here point it out, I'm tired but wanted to give you something to discuss


Save:
View attachment ICS3 BC-4000.CivBeyondSwordSave