Played 48 Turns, 4000BC - 2080BC
I must say, this kinda made my day.
I started by moving the settler 1W. I'm convinced this was the right move. Delhi is founded, Hunting / Worker started.
(4) 3840BC
I moved our initial warrior east. He popped his first hut
Err... Nice 
Now that our worker can improve our land to increase food I decided to tech Archery before AH.
(5) 3800BC
Delhis borders pop the hut and we get a scout.
Lincoln greets us from the north
(6) 3760BC
Hunting > Archery
IBT
Buddhism FIDL
(7) 3720BC
The scout went south of Delhi, where he found a hut, which he popped for 53g.
(8) 3680BC
The warrior went further east, found another hut and popped it for... Fishing
(12) 3520BC
The warrior moves on, finds another hut, pops it for... Masonry. Really, this is getting embarassing. Popping 3 techs with only one warrior, on Deity! This must be some kind of record
However, the journeys of our brave warrior seems to end. Just keep him in memory and he'll live forever...
IBT
Sure enought, he dies.
(13) 3480BC
Archery in > AH
(15) 3400BC
(IBT: Hinduism FIDL)
Delhi: Fast Worker > Archer
(19) 3240BC
We run into HC, or rather he runs into us
(23) 3080BC
AH in > Meditation
Lincoln missed that hut, so I pop it for a Warrior (note: Horses nearby, Lincoln quite close..)
(29) 2840BC
Meet Pacal
(32) 2720BC
Meditation > Priesthood
Delhi: Archer > Archer
(37) 2520BC
Priesthood > Writing
Delhi: Archer > Oracle
(40) 2400BC
(IBT: Lose the scout, Stonehenge BIDL)
Turn 48 it is
(42) 2320
(IBT: Pacal founds Judaism)
(44) 2240BC
Hammurabi comes by
IBT
Lincoln converts to Buddhism. This puts an end to our hopes of converting a neighbor.
(48) 2080BC
Probabely the most important year for India: Delhi finishes the Oracle
In this year, Indian Scientists discover the secrets of Writing and Code of Laws.
Also, Indian priests all start following a guy called Confucius (Sorry, no pic, I have movies disabled..)
---
So here we are: So far, we have reached every goal we have set (only one, but still...). We got a huge amount of techs (Agriculture, Fishing, Masonry popped; Hunting, Archery, AH, Meditation, Priesthood, Writing teched and CoL popped.
I think we couldn't have hoped for nicer neighbors: They're peaceful (as far as I know) teching decently and pretty easy to get along with. Bad thing only is that we can't convert anyone. OTOH religious diversity between them helps us getting by with adopting a religion no one else has.
I think our missionary should be used for popping some city's borders.
We clearly need to expand towards Lincoln first. We can have 3 riverside cities (one with 2 FPs) and one (the one on horses) has irrigated rice. I say the first city should be horsetown, followed by 1-2 of those riverside cities to block lincol off. BTW we definitely need the city 3W of horsetown, as it gets us stone.
About the land in Pacal's direction: We're definitely unlucky here, the landstrip is 8 tiles wide but we still can only settle 2 cities there... At least there are some food ressources. I think we should try to get the riverside city up, the one with one FP and pigs.
(The pics of the land will be in the next post (piclimits..))
Techwise, I say BW > Pottery > The Wheel.
We currently have 2 archers and 1 warrior (guarding delhi). They just recovered to full strength. One of 'em has drill-II. There is also a scout east. We should OB with Pacal to travel on (and are save for a while)
I hope I didn't forget anything. Nice discussion so far, keep it up!!
I didn't move any of the units on turn 48, I've already played enought. I say until we're once through the roster, everyone play 10-20 turns, up to a "natural stopping point" like tech discovery, city settling etc. From then on it's 10 turns each.
Roster:
mystyfly - just played
r_rolo1 - UP NOW
ssmage - on deck
Ralph_Jackson
qwertz
ZPVCSPLFUIFDPEF
BTW: 1000th post![Party [party] [party]](/images/smilies/partytime.gif)
View attachment ICS3 BC-2080.CivBeyondSwordSave
I must say, this kinda made my day.
I started by moving the settler 1W. I'm convinced this was the right move. Delhi is founded, Hunting / Worker started.


(4) 3840BC
I moved our initial warrior east. He popped his first hut



Now that our worker can improve our land to increase food I decided to tech Archery before AH.
(5) 3800BC
Delhis borders pop the hut and we get a scout.
Lincoln greets us from the north

(6) 3760BC
Hunting > Archery
IBT
Buddhism FIDL
(7) 3720BC
The scout went south of Delhi, where he found a hut, which he popped for 53g.
(8) 3680BC
The warrior went further east, found another hut and popped it for... Fishing


(12) 3520BC
The warrior moves on, finds another hut, pops it for... Masonry. Really, this is getting embarassing. Popping 3 techs with only one warrior, on Deity! This must be some kind of record


However, the journeys of our brave warrior seems to end. Just keep him in memory and he'll live forever...

IBT
Sure enought, he dies.
(13) 3480BC
Archery in > AH
(15) 3400BC
(IBT: Hinduism FIDL)
Delhi: Fast Worker > Archer
(19) 3240BC
We run into HC, or rather he runs into us

(23) 3080BC
AH in > Meditation
Lincoln missed that hut, so I pop it for a Warrior (note: Horses nearby, Lincoln quite close..)

(29) 2840BC
Meet Pacal

(32) 2720BC
Meditation > Priesthood
Delhi: Archer > Archer
(37) 2520BC
Priesthood > Writing
Delhi: Archer > Oracle

(40) 2400BC
(IBT: Lose the scout, Stonehenge BIDL)
Turn 48 it is

(42) 2320
(IBT: Pacal founds Judaism)
(44) 2240BC
Hammurabi comes by

IBT
Lincoln converts to Buddhism. This puts an end to our hopes of converting a neighbor.
(48) 2080BC
Probabely the most important year for India: Delhi finishes the Oracle
In this year, Indian Scientists discover the secrets of Writing and Code of Laws.


Also, Indian priests all start following a guy called Confucius (Sorry, no pic, I have movies disabled..)
---
So here we are: So far, we have reached every goal we have set (only one, but still...). We got a huge amount of techs (Agriculture, Fishing, Masonry popped; Hunting, Archery, AH, Meditation, Priesthood, Writing teched and CoL popped.
I think we couldn't have hoped for nicer neighbors: They're peaceful (as far as I know) teching decently and pretty easy to get along with. Bad thing only is that we can't convert anyone. OTOH religious diversity between them helps us getting by with adopting a religion no one else has.
I think our missionary should be used for popping some city's borders.
We clearly need to expand towards Lincoln first. We can have 3 riverside cities (one with 2 FPs) and one (the one on horses) has irrigated rice. I say the first city should be horsetown, followed by 1-2 of those riverside cities to block lincol off. BTW we definitely need the city 3W of horsetown, as it gets us stone.
About the land in Pacal's direction: We're definitely unlucky here, the landstrip is 8 tiles wide but we still can only settle 2 cities there... At least there are some food ressources. I think we should try to get the riverside city up, the one with one FP and pigs.
(The pics of the land will be in the next post (piclimits..))
Techwise, I say BW > Pottery > The Wheel.
We currently have 2 archers and 1 warrior (guarding delhi). They just recovered to full strength. One of 'em has drill-II. There is also a scout east. We should OB with Pacal to travel on (and are save for a while)
I hope I didn't forget anything. Nice discussion so far, keep it up!!
I didn't move any of the units on turn 48, I've already played enought. I say until we're once through the roster, everyone play 10-20 turns, up to a "natural stopping point" like tech discovery, city settling etc. From then on it's 10 turns each.
Roster:
mystyfly - just played
r_rolo1 - UP NOW
ssmage - on deck
Ralph_Jackson
qwertz
ZPVCSPLFUIFDPEF
BTW: 1000th post
![Party [party] [party]](/images/smilies/partytime.gif)
View attachment ICS3 BC-2080.CivBeyondSwordSave