I'm reluctant to put information that detailed into the mod. I'm taking a strategic vs. tactical approach to the information I'm willing to present. I think it's OK to give empire/civ wide information from your opponents so you can make long-term strategic decisions, like "I need to build up my army" or "my general culture output needs some work". I want to avoid exposing information that will allow tactical decisions like "My opponent has 15 tanks so I need to build anti-tank units to counteract that" or "this civ is building The Pyramids and will be done in 25 turns so I can stop building that wonder". The later seems to fit better with a mod or expansion that adds an espionage dimension to the game. To quote from my v13 release notes: The way I view it, and indeed, the position I usually take with the mod, is that the information you can see is what your diplomatic corps is collecting hanging out in the other civ's capitals or what's just generally known throughout the world. While just looking at production, culture, etc. output kind of skirts the edge of the strategic/tactical divide, I don't think that's something I would be interested including. Thanks for asking though. I appreciate ideas and suggestions even if I end up rejecting them. By the way, after saying all that, CivWillard is the mod you're looking for. In default mode, it lets you look at your own cities in the way you're asking. There's a "cheat" mode that allows you to look at every civ's cities. Although I don't use cheat mode, I refuse to play the game without that mod active. I would feel blind without it (and InfoAddict too!).