Adam7Eight
Emperor
* Melee horse units combat value lowered, and now receive a penalty when attacking cities. (Added 11/18)
* Lowered bonuses received from Maritime city-states. (Added 11/18)
Good to hear.
* Melee horse units combat value lowered, and now receive a penalty when attacking cities. (Added 11/18)
* Lowered bonuses received from Maritime city-states. (Added 11/18)
Patch said:AI
* Improve AI use of protected bombard attacks (melee in front, ranged in the rear). (Added 11/18)![]()
GAMEPLAY
* Amount of damage caused during naval combat increased. (Added 11/18)
* Melee horse units combat value lowered, and now receive a penalty when attacking cities. (Added 11/18)
* Lowered bonuses received from Maritime city-states. (Added 11/18)
* Multiple unit upgrade track adjustments. Most (but not all) units now have a full upgrade path from start to finish. (Added 11/18)
* Open terrain penalty lowered. (Added 11/18)![]()
This does not solve the problem, Firaxis... It only solves it halfway, then makes the other half hard to see.* Policies must be selected the turn they are earned. (Added 11/18)
As soon as all other enemy units have been killed, they will still take the city if not the penalty would be something like -75%.Melee horse units combat value lowered, and now receive a penalty when attacking cities. (Added 11/18)
About this I am very curious.* Lowered bonuses received from Maritime city-states. (Added 11/18)
* Open terrain penalty lowered. (Added 11/18)
Fits into the overall picture. Instead of training the AI to make use of it in a meaningful way, they limit the options for the human player. This is true Shaferism.* Promotions must be selected the turn they are earned. If its as a result of combat, then the beginning of the next turn. (Added 11/18)
* Science building track adjustments (cost, specialist slots, GP Points, etc). (Added 11/18)
What does this mean?![]()
* Science building track adjustments (cost, specialist slots, GP Points, etc). (Added 11/18)
What does this mean?![]()
As soon as all other enemy units have been killed, they will still take the city if not the penalty would be something like -75%.
So the open terrain penalty as mechanics has been kept. How stupid can one be?
Fits into the overall picture. Instead of training the AI to make use of it in a meaningful way, they limit the options for the human player. This is true Shaferism.
What's wrong with "open terrain penalty as mechanics"? I think it's logical that in open terrain the attacker has an advantage over an unprepared (i.e. unfortified) defender. It's similar in Civs1-3, where most units have higher attack than defense.
Why do you need neutral ground?Everything is obvious with that penalty, and it is quite obvious.
1) there is no neutral ground in the game where a unit defends with it's base combat value
2) of two units of the same type, in open terrain the defender will always have a disadvantage.
This is completely insane, as the defender has moved (otherwise he should have the fortification bonus) and get's a malus, whilst the attacker moves and doesn't receive the same malus. Complete insane.
Everything is obvious with that penalty, and it is quite obvious.
1) there is no neutral ground in the game where a unit defends with it's base combat value
2) of two units of the same type, in open terrain the defender will always have a disadvantage.
This is completely insane, as the defender has moved (otherwise he should have the fortification bonus) and get's a malus, whilst the attacker moves and doesn't receive the same malus. Complete insane.
Policies must be selected the turn they are earned. (Added 11/18)
Without a defender disadvantage in a game with ranged units like this, turtling would become the main tactic used.
Imagine that the developers started at 50% rough terrain bonus and 0% open terrain bonus, then found out that the defender was dominating. What's the easiest way to fix this?
I can only imagine that with "turtling" you mean defense positions. Anything else doesn't seem to make sense.
So, thanks to open terrain disadvantage there aren't defense positions anymore. Is it this, what you are trying to say?