It may not exactly equal 1/3, but it's an awfully strange percentage to choose if you don't want to imply exactly 1/3. If it's purposefully less than 1/3, call it 30%.33% != 1/3. The developers can't stop people from assuming the calculations are incorrect if they don't know how fractions work.
Yes, I've tried to be careful to emphasise each time that quickspeed is the speed most affected by this micromanagement. I've emphasised that when it's typical to be researching techs in only a few turns each time (e.g. 4 or 5), the effect of saving a turn on a tech is huge..
33% != 1/3. The developers can't stop people from assuming the calculations are incorrect if they don't know how fractions work.
We've established that it needs to be fixed...
Real life examples have nothing to do with this. Secondly, even if we bring in real life, real life is day by day and isn't measured in turns. And finally, "plenty of us" can't be measured.Not really. There are plenty of us who see this as a feature, not a bug.
When a team of chemists finish their experiments and write their dissertations, they’re not going to send their leftover data to the École Militaire to jump start those guys’ research.
Not really. There are plenty of us who see this as a feature, not a bug.
I wish the rest of you would add the need for a counterbalance when talking on and on about adding overflow to reduce micromanagement. One should not be done without the other.
I don't think there's a single person that pays attention to beaker overflow and finds that micromanagement fun. I think there's a section of players that find it necessary and hate doing it, and I think the rest just don't care either way or even notice.
Plenty of us? WHO?Not really. There are plenty of us who see this as a feature, not a bug.
When a team of chemists finish their experiments and write their dissertations, they’re not going to send their leftover data to the École Militaire to jump start those guys’ research.
Well said. Wasn't it Sid Meyer himself that said games should be the least tedious possible?Sorry but you're missing the point. The question isn't whether or not there should be waste, because MM eliminates the waste. The question is should there be MM. Overflow eliminates the MM.
I wish the rest of you would add the need for a counterbalance when talking on and on about adding overflow to reduce micromanagement. One should not be done without the other.
The problem isn't that tech is too fast: it's that everything else is too slow.
I was thinking of it, but you just scared me away from that place for lifeHehe, you should visit the HOF then.![]()
I wish the rest of you would add the need for a counterbalance when talking on and on about adding overflow to reduce micromanagement. One should not be done without the other.
Does anyone know when (if ever) they will bring back the Hot Seat form of play>?