why the great prophet is not listed and why the archeology sites are not either.
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@Giglamesch
Not just archeo, also the shoshone's units (the warrior is replaced by a built-in hack rather than a addition to the data schema). And everything from the two expansions is barely moddable.
@memcgill
... I would need a skilled and motivated mac user to work with me before I can fix things up. If they can reasonably be fixed.
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Actually it's just a random civ5 bug. For some people it will happen with v36, for some others it will be with v37, for some others it will never appear, or only with another mod, etc.Marvellous work!! Version 36 made 'Brave New World' crash all the time for some reason, but as of version 37 everything is bathing in oil.
True.Actually it's just a random civ5 bug. For some people it will happen with v36, for some others it will be with v37, for some others it will never appear, or only with another mod, etc.
Just the usual civ5 stupidity that disgusted me from modding. I hate to have to do support and maintenance in general but even more so when it comes to random crashes that users blame my work for while it's not the cause. It makes me feel powerless and it lowers the value I put in my work, even though the problem does not lie with my code.
I have the latest version of Civ5 with every piece DLC you can have. I am using the version downloaded from the app store on the mac. I heave been reading for hours on how to get the Ingame Editor to work for me. I have downloaded TextWrangler and amended the software to allow mods. I downloaded Keeva too but not sure how to use it. The trouble i am having is how to get your mod into the game. None of the file paths worked for me. I was able to open the containing folder for Civ5. but thats as far as I have gotten. You mentioned a link on how to get in on mac but its mostly Steam stuff. I need help. I loved the map editor on previous versions and i am anxious to set my world stage! HELP!![]()
Nothing like that, it's just that an application has to be built either for 32 bits (2GB or RAM) or 64 bits (more than this). This is because an address in 32 bits is only 4 bytes long (up to 4 billions combos, hence the 2 billions bytes of RAM) while in 64 bits it's 8 bytes long. So in 32 bits some addition may be x + 12 while in 64-bits it needs to be replaced by x + 24. As a result the same program cannot work in both modes (minus a couple of exceptions where everything is compiled at runtime), you need two versions.I sometimes wonder if there's a RAM limiter in the game's code somewhere, like with Skyrim at first: go over 2GB of RAM use and the game says bye-bye Kansas...
Hello AlanH! Thank you for your answer but when you say that the folders structure are different, I guess you're just talking about the high-level folders like the binary folder and appdata folder. Not about the relative texture paths for example.@DonQuiche: There is nothing special about either the Steam or the App Store versions of Civ5 for Mac as far as the game UI or any of the game software is concerned.