Martinus
Emperor
Nerds are dramatic and have no sense of perspective. Film at 11.
Thank you sir, may I have another?It shows that people don't understand that everything in life is this way and always has been.
This thread shows that Firaxis haven't learned anything from previous releases and still makes rushed, imbalanced and unpolished games (why they need to relearn the same lessons with each new game?)
Yeah, pretty much my sentiment too.
I think a significant amount of the initial unhappiness targeted at civ4 was to do with compatibility & performance than anything fundamental in the game mechanics (there really weren't all that many changes from civ3).
As I had a good rig at the time, and the game ran fairly well for me, my 1st impressions of civ4 were mostly positive.
Though as the game was significantly more demanding than civ3, and quite high up the hardware requirements curve, it's understandable that a significant number of players were unhappy.
While I'm optimistic that civ6 will get better, it's carrying a lot of baggage from civ5 that I simply don't think I'll ever get along with(1upt & city states), so I don't anticipate ever being as satisfied with it as I was civ4.
Haha... such a good thread. Really puts all the rant threads/posts in perspective. You could replace Civ 4 with 5 or 6 and you'll find the exact same ridiculously OTT rants in each sub-forum. I suspect there is a lesson to be learnt here.
While Civ4 might get a bit too much praise by some I'd like to point out that there's a few differences between the type of criticism the different games have gotten. Civ4 mainly got these types:
- Techincal issues. Civ4s official system requirements was too low. That caused a lot of anger, but these complaints went away as they got patched out or people got better hardware.
- "Cartoony Graphics". Lots of players want realistic graphics. These complaints remained for Civ4s lifespan.
- It's a vanilla game. Part of the playerbase belongs in the "more is more" camp. Those players will of course not enjoy the stripped down experience of the normal vanilla releases.
Notice that Civ4 didn't get that many gameplay complaints. The complaints about suicide siege and no ranged attack stayed, but core mechanics didn't receive the same criticism. Civ4 never needed the major game design rework. And players where not smashing deity on day 1. Civ4 vanilla deity remained a proper challenge for a long time.
To be honest it's more damning on the community, the same shallow limited view of each release, ranging from "why did you change this", through "but cartoony graphics!!!" all the way through to "why isn't it perfect on release?!"
Nobody expected perfect game on release, but it's worse than I thought. We already discovered (5 days after release) such 'features': production overflow exploit, science overflow exploit (yes, it's back!), disbanding units exploit, diplomacy deals exploits, etc...
Nobody expected perfect game on release, but it's worse than I thought. We already discovered (5 days after release) such 'features': production overflow exploit, science overflow exploit (yes, it's back!), disbanding units exploit, diplomacy deals exploits, etc...
Heh, you didn't play CivIV on release, did you? No exploits there! No . . .
While Civ4 might get a bit too much praise by some I'd like to point out that there's a few differences between the type of criticism the different games have gotten. Civ4 mainly got these types:
- Techincal issues. Civ4s official system requirements was too low. That caused a lot of anger, but these complaints went away as they got patched out or people got better hardware.
- "Cartoony Graphics". Lots of players want realistic graphics. These complaints remained for Civ4s lifespan.
- It's a vanilla game. Part of the playerbase belongs in the "more is more" camp. Those players will of course not enjoy the stripped down experience of the normal vanilla releases.
Notice that Civ4 didn't get that many gameplay complaints. The complaints about suicide siege and no ranged attack stayed, but core mechanics didn't receive the same criticism. Civ4 never needed the major game design rework. And players where not smashing deity on day 1. Civ4 vanilla deity remained a proper challenge for a long time.