learner gamer
King
- Joined
- Sep 4, 2009
- Messages
- 657
Hi all,
As someone who’s transitioning back to Civ 5 following the recent patch, I’ve been noticing that my game seems to lose some momentum after the initial opening. IMHO, this is likely due to a lack of available hammers – however, when I sat down to evaluate my opening recently, it occurred to me that this may in fact reflect that my opening tends to follow a traditional Civ 4 approach of REx to fill the land (ie. horizontal expansion) followed by the working of food heavy tiles and construction of food boosting buildings to grow vertically (assuming I’m skipping early wonders and a rush). In effect, my playstyle may therefore be contributing to the problem...and I’d love to find out if this is in fact the case by asking a couple of very simple questions to all you Civ 5 gurus out there.
The first concerns your initial build order. Assuming you start by building units such as workers, settlers and military to support a REx to grab, say a critical mass of four cities, at what stage do you start building infrastructure like granaries, aqueducts, watermills, stables, libraries and monuments (assuming that you skip a national collage and the wonders)? If more land is available, do you tend to continue the REx to grab the land before the AI can settle it, or do you consolidate and build a library for some science before continuing the REx? I understand BTW that this will be map and Civ dependent – but even tips like continue the REx if the land contains a happy resource would be welcome, as would more specific advice.
Talking of specific, my second question addresses the issue of hammer availability. Assuming you have available to build the follow infrastructure: (a) granary (b) watermill (c) aqueduct (d) library (e) stables (f) windmill (g) forge, what is your likely order of build priority? Once again, I appreciate that this will be map and Civ dependent, but what I’m trying to fathom at the very least is whether people prioritise food, science or hammers in their early infrastructure builds, (assuming you tend to build a monument first in new cities to pop borders...and this may be open to question too for leaders like Napoleon). For those who prioritise the food or science buildings, how do you increase hammer availability? Perhaps by (a) emphasizing production in the city management screen (b) working mines ASAP and raising the priority of building an aqueduct (c) the republic social policy (d) running engineer specialists, or perhaps something else? Or do you simply accept lesser hammer availability as the price to be paid for early vertical growth?
Apologies for the length of the post – and thanks for any and all feedback. BTW, if you find that the advice varies by level (I’m currently playing at king FWIW), even a note to that effect would really be appreciated.
As someone who’s transitioning back to Civ 5 following the recent patch, I’ve been noticing that my game seems to lose some momentum after the initial opening. IMHO, this is likely due to a lack of available hammers – however, when I sat down to evaluate my opening recently, it occurred to me that this may in fact reflect that my opening tends to follow a traditional Civ 4 approach of REx to fill the land (ie. horizontal expansion) followed by the working of food heavy tiles and construction of food boosting buildings to grow vertically (assuming I’m skipping early wonders and a rush). In effect, my playstyle may therefore be contributing to the problem...and I’d love to find out if this is in fact the case by asking a couple of very simple questions to all you Civ 5 gurus out there.
The first concerns your initial build order. Assuming you start by building units such as workers, settlers and military to support a REx to grab, say a critical mass of four cities, at what stage do you start building infrastructure like granaries, aqueducts, watermills, stables, libraries and monuments (assuming that you skip a national collage and the wonders)? If more land is available, do you tend to continue the REx to grab the land before the AI can settle it, or do you consolidate and build a library for some science before continuing the REx? I understand BTW that this will be map and Civ dependent – but even tips like continue the REx if the land contains a happy resource would be welcome, as would more specific advice.
Talking of specific, my second question addresses the issue of hammer availability. Assuming you have available to build the follow infrastructure: (a) granary (b) watermill (c) aqueduct (d) library (e) stables (f) windmill (g) forge, what is your likely order of build priority? Once again, I appreciate that this will be map and Civ dependent, but what I’m trying to fathom at the very least is whether people prioritise food, science or hammers in their early infrastructure builds, (assuming you tend to build a monument first in new cities to pop borders...and this may be open to question too for leaders like Napoleon). For those who prioritise the food or science buildings, how do you increase hammer availability? Perhaps by (a) emphasizing production in the city management screen (b) working mines ASAP and raising the priority of building an aqueduct (c) the republic social policy (d) running engineer specialists, or perhaps something else? Or do you simply accept lesser hammer availability as the price to be paid for early vertical growth?
Apologies for the length of the post – and thanks for any and all feedback. BTW, if you find that the advice varies by level (I’m currently playing at king FWIW), even a note to that effect would really be appreciated.
