Initial Reactions

I was being sarcastic. ;)

In fact, being German and politically correct I would myself have some issues with a Civ game featuring Hitler. So I am the pressure group. :D

Sorry, that Poe's law will get me every time.

A Corpse? Undead riflemen? I think that's a step too far and unrealistic with it! :D

Bringing Fall From Heaven into the main mod! I approve as long as they pay Keal (sp?) ;)
 
Well my initial opinion after watching the screenshot was "meh....5 years and this is all we get?".
I am of course, willing to ignore the graphics if the gameplay turns out to be amazing.

If gameplay also sucks, I'd consider $60 a big rip-off for a game with graphics that look 10 years old AND with a gameplay that requires a sh*t-ton of mods to make it enjoyable.
 
I think its nearly unambitious that the graphics need to be improved. I hadn't seen the screen shots when I wrote that, I only went off the press release, so they did answer a few of my questions. Religion is what worries me though (and was my main purpose for bringing up the recent gaming controversies), they've done a good job of avoiding the cluster *bleeps* that normally come up when religion is mentioned I just hope their luck doesn't run out.

I think corps are a wonderful idea, its the best of both words: you don't need to worry about 1upt leaving your archers exposed for instance, but you won't be able to send in 12 catapults to wear down a city and then waltz in with a swordsman. That is assuming the corps moves and attacks as one.

I'm very optimistic right now, I'm sure there'll be times where I'm down and think it'll suck and when it comes out we'll all have a litany of complaints but at the end of the day Civ has yet to really let us down (the main game at least).
 
I love Civ2 and Civ4, but thought Civ5 sucked monkey balls. My biggest question is if they have learned from the mistakes of Civ5, and want to go back to what made the series good, or if they still want to continue on the road they went with Civ5. The flaws of that game was greatly summed up by a few articles of Sullla a few years ago, so i wont go into them, but yeah, have they said anything that makes it look like they are changing stuff like nationwide happiness, 1upt, the overreliance on luck early on, having many subsystems being basically similar and so on.
 
They have said it will be basically an improved Civilization V but you can very well say that Europa Universalis 4 was an improved Europa Universalis 3 so I think it do have potential to fix alot of the flaws that civilization 5 have.
 
I actually don't hate the art style as much as lot of people seem to. That said, I do agree it looks over-saturated. Someone posted a "fixed" version and I think it looks great if the we can have our game settings display it this way.

The idea of the cities and reworked tech tree sound cool. The improvements of the AI also sound promising. However, I'm kind of gunshy after vanilla Civ V and then Beyond Earth(which I didn't even bother buying the expansion for) so I am very much wait-and-see on that front.
 
I also hate(d) civ V. The points that I wonder about are mostly:
-Corps/Support units: Seriously, they should play Call to Power to see how to handle combined arms -without stacks of doom. Let's just hope the ai can cope with thissystem, contrary to civ V.
-Are there still city states?
-Is the civics system a la civ 5 or 4 or something different?
-Can you raze enemy capitals?
-Will the ai have a clue about diplomacy?
 
They have said that most Civilization 5 systems will be included in Civilization 6.

That doesn't mean though they will be included exactly like that.

Or at launch. D: Nevermind that, see that other thread.
 
It looks like 5 with a few more features, not impressed. What are they overhauling? All the other civs have had drastic changes in look/feel and gameplay, for better or worse. This literally looks like a civ5 expansion right now just a little change to 1upt and city sizing and hey some new diplomacy.

Are civics still going to be a basic +1 bonus system like everything is now? Is religion going to be that way? Is research still very simplistic x pop = y beakers * modifiers? Or will we have dynamic trade and commerce back that can be redirected into stuff? Is global happiness still around?
 
I have no idea how there can be so much talk about the graphics on a civilization board like this, who cares about that anyways. Civ5 looked amazing, but played crappy, while Civ1 looked crappy, but played great. Its all about the gameplay with these games!

Anyways, Im sad to hear its going to be another civ5, im probably not that interested then. Why couldnt they make Civ:Rev 2 or 3 as a more basic experience, and have the main series be for the veterans? Or at least have a spin-off series for veterans, instead of dumbing down all games :(
 
The art style is way to toy like for my taste. The gameplay is going to have to be extremely solid for me to buy it. Also I heard dlc, and they didn't do DLC right last time. Me and my friends all had to buy a dlc to use it in a game which is stupid. Just make people download the dlc so that way if I buy x civ and y doesn't I can still use it without him having to.

Unless your going the money grubbing route like last time.

The initial joy I had is now tempered by what I know.
 
Heck, for today I am throwing logic, reason and analysis out the window and enjoying the announcement of a new Civ game. I have enjoyed every version since the first, and as of now I will believe that VI will be no different. Hopefully further releases of information will not dampen my spirit like BE did.

Be seeing you!
 
It looks like 5 with a few more features, not impressed. What are they overhauling? All the other civs have had drastic changes in look/feel and gameplay, for better or worse. This literally looks like a civ5 expansion right now just a little change to 1upt and city sizing and hey some new diplomacy.

Are civics still going to be a basic +1 bonus system like everything is now? Is religion going to be that way? Is research still very simplistic x pop = y beakers * modifiers? Or will we have dynamic trade and commerce back that can be redirected into stuff? Is global happiness still around?

This article says that happiness will be local, not global. Hallelujah.
 
Civ 4 was a great game because it depended on being able to spot and exploit asymmetry.

Civ 5 had no asymmetries... it was for kids... which is why you have a lot of donuts here talking about graphics.

If Civ 6 is actually a proper strategy game then you all will go back to your FPS console games and maybe there will be an actual, active "Civ6 Strategy" forum

Moderator Action: Don't call other posters donuts.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
My first reactions were disappointment at the intro sequence and hope that those absurdly polygonal trees are just work in progress graphics. Unit icons also seem to have gone - I hope not as those added character and the ability to easily distinguish units in Civ V.

Gameplay-wise, I have to say little in the announcement has me especially excited - it seems it will be very much an incremental upgrade to Civ V (and as for religion, RPS has this to say: "when we spoke to designer Ed Beach and associate producer Sarah Darney last week to learn all the details, they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game").

I'm not sure there's a great deal of difference between sticking an observatory next to a mountain tile to get the bonus and having to have a mountain in your city radius to build it as in Civ V; always having the option to build one and getting a bonus in the right terrain is an improvement over Civ V's all-or-nothing system, but it's no great leap forward in design and basically seems to be borrowing something that Galactic Civilizations and now Stellaris have done for years.

The 'active research' idea is the big draw - linking civ progression directly to the map is indeed a key area the series has long neglected. RPS elaborates again - apparently you can indeed research sailing etc. when landlocked, it just takes longer to do, suggesting that indeed the terrain acts as a passive bonus. In this case I'd rather they had taken a binary approach - if you have no iron, you shouldn't be able to learn ironworking.

So far it sounds like a Civ V expansion that's likely to be less significant in terms of its changes to the base game than BNW, but at least nothing (except the graphics) feels like a step back.
 
I'm very happy and stoked for this, made my day.

So far it has literally everything I have wanted from Civ VI:

Having espionage, trade, religion, tourism, archeology straight from day one without expansions!

Limited stacking with support units and corps and fleets, good way to lessen the traffic jams.

City-states are back, a good Civ V addition.

Crippling enemy empire by bomber campaigns.

More animated map graphics and more zoom.

Ed Beach is lead designer!
 
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