albie_123
Modding In Secret
Going to post some impressions as I play through my second game. Will edit this post a lot as I come back to it.
If I seem negative or harsh, it's intentional - I'm trying to be as nitpicky as possible. In general, I loved my first game, and feel this expansion is brilliant overall, but now it's time to think like an engineer and critique the hell out of it.
I'm playing on King difficulty (apparently the most-played by GEM users, at least when we had that poll) and Standard map size.
If I seem negative or harsh, it's intentional - I'm trying to be as nitpicky as possible. In general, I loved my first game, and feel this expansion is brilliant overall, but now it's time to think like an engineer and critique the hell out of it.

I'm playing on King difficulty (apparently the most-played by GEM users, at least when we had that poll) and Standard map size.
Spoiler :
1. Good move making lump sum gold trades require a declaration of friendship but considering the low GPT in early game with the economy changes it really limits early luxury trade.
2. Ruins seem to be all over the place, maybe that was always the case without GEM's map generation, but either way they need to be toned down.
3. Resources in general are placed in strange and seemingly random ways, at least compared to GEM's.
4. Desert and Snow need to be changed regarding movement speed ASAP, the whole map seems so much less varied and interesting because of it. Desert was a scary thing to fight on, especially if you didn't have many ranged units. Now it's the same as everywhere else.
5. AI isn't clearing barb camps.
6. Piety being available in Ancent Era needs to be discussed - it seems like the player has too many options now, especially when we make the policies more interesing.
7. Ugh, "restore health" promotion, no thanks.
8. Having no opportunities again is quite interesting. It's a shame to see the variety and fun of them go, but at the same time I have so much more gold available to purchase buildings and units. We'll need to balance this with the new economy if we reintroduce opportunities (which I hope we do).
9. Resources need to be shown earlier.
10. Diplomatic options (Open borders, RAs, etc.) need to be opened earlier. When considered with point 1. of this post, it means that you basically have no interaction with Civs in early game beyond war.
11. Village / Trading Post should be available earlier.
12. Capitals are once again much more powerful and relevant than other cities.
13. Does trading have any effect on diplomacy? It seems it should, I would figure you'd be less likely to war with a nation you are making good money from. Trading with City States should also benefit diplomacy if possible.
14. The AI seems to have abso-friggin'-lutely no idea how to use trade routes. They trade with cities that give them less gold AND me more gold which are less protected than the alternatives. They trade along routes likely to be ambushed with no protective units whatsoever. They trade with nations that by all accounts are about to declare war on them and ones that they themselves have backstabbed. It's ridiculous, and yet again, incredibly disappointing. Firaxis has put in a new feature without teaching the AI how to do it. Reeks of GaK naval combat all over again. This issue alone has made my response to this expansion go from 'utterly brilliant' to 'pretty good'.
15. Is a tenet also considered a policy? The tooltips need to be made more clear in general. Please consider reimplementing your amazing tooltip mechanics soon Thal.
16. I've got a ton of iron but no need to use it on iron units since other units perform their roles much better in almost every regard.
17. I know others have reported the opposite, but I'm seeing no city turnover from AI conquests at turn 200, city states included. In GEM, I'd at least see a few cities being taken, and possibly even a capital captured.
18. East India Company has a super-boring effect.
19. Mints and Banks are far less valuable.
20. Minor issue but having Gold available to build at the start of the game could be either really good or really bad with Brave New World. Something for the beta, I think.
21. Trade routes basically all come out from one city, unless that city happens to be inland, in which case they come out of two cities.
2. Ruins seem to be all over the place, maybe that was always the case without GEM's map generation, but either way they need to be toned down.
3. Resources in general are placed in strange and seemingly random ways, at least compared to GEM's.
4. Desert and Snow need to be changed regarding movement speed ASAP, the whole map seems so much less varied and interesting because of it. Desert was a scary thing to fight on, especially if you didn't have many ranged units. Now it's the same as everywhere else.
5. AI isn't clearing barb camps.
6. Piety being available in Ancent Era needs to be discussed - it seems like the player has too many options now, especially when we make the policies more interesing.
7. Ugh, "restore health" promotion, no thanks.
8. Having no opportunities again is quite interesting. It's a shame to see the variety and fun of them go, but at the same time I have so much more gold available to purchase buildings and units. We'll need to balance this with the new economy if we reintroduce opportunities (which I hope we do).
9. Resources need to be shown earlier.
10. Diplomatic options (Open borders, RAs, etc.) need to be opened earlier. When considered with point 1. of this post, it means that you basically have no interaction with Civs in early game beyond war.
11. Village / Trading Post should be available earlier.
12. Capitals are once again much more powerful and relevant than other cities.
13. Does trading have any effect on diplomacy? It seems it should, I would figure you'd be less likely to war with a nation you are making good money from. Trading with City States should also benefit diplomacy if possible.
14. The AI seems to have abso-friggin'-lutely no idea how to use trade routes. They trade with cities that give them less gold AND me more gold which are less protected than the alternatives. They trade along routes likely to be ambushed with no protective units whatsoever. They trade with nations that by all accounts are about to declare war on them and ones that they themselves have backstabbed. It's ridiculous, and yet again, incredibly disappointing. Firaxis has put in a new feature without teaching the AI how to do it. Reeks of GaK naval combat all over again. This issue alone has made my response to this expansion go from 'utterly brilliant' to 'pretty good'.
15. Is a tenet also considered a policy? The tooltips need to be made more clear in general. Please consider reimplementing your amazing tooltip mechanics soon Thal.

16. I've got a ton of iron but no need to use it on iron units since other units perform their roles much better in almost every regard.
17. I know others have reported the opposite, but I'm seeing no city turnover from AI conquests at turn 200, city states included. In GEM, I'd at least see a few cities being taken, and possibly even a capital captured.
18. East India Company has a super-boring effect.
19. Mints and Banks are far less valuable.
20. Minor issue but having Gold available to build at the start of the game could be either really good or really bad with Brave New World. Something for the beta, I think.
21. Trade routes basically all come out from one city, unless that city happens to be inland, in which case they come out of two cities.