Innovia- The succesion Game

I'll hopefully play it today, I'm now at school.
 
:hammer: forgot, and I don't have time today, so I hope I'll think of it tomorrow
 
View attachment Innovation AD-1440.Civ4SavedGame

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Log might follow later.
Summary: We captured two egyptian cities, and razed two. We're now at war with England, and we should be able to capture a city next turn.
 
Well our economy isn't so hot but we are off the charts in everything else. Looks like a domination victory is the way to go, we have 48% of land area and need 66%. Conquer and push culture.

Lord Parkin is at the helm.
 
I think we should go for Cathy after we finish off most of England.
 
I'll try to get to this later today.
 
Do you want to be passed?
 
Sorry, forgot about this. No, I've passed twice already, I won't pass again, especially as we're so close to victory. I'm playing as we speak. :)
 
1440 AD - Check over the save, make some minor tile adjustments. Switch to 100% research to get to those Grenadiers faster. Begin to chop the few remaining forests in our lands. We don't have enough Catapults for my liking, so I'm going to build some more. (I generally like 1/3 to 1/2 of the military as Catapults.)

1450 AD - Canterbury falls.

1460 AD - We adopt Mercentalism. Rather large troop buildup (including Maces) spied in Hastings. Nottingham is, however, relatively poorly defended.

1470 AD - Great Engineer born in Beijing. Neither the Hagia Sophia nor the Sistine Chapel is of any value to us, so I suggest we save him for the Taj Mahal.

1500 AD - Nottingham falls.

1505 AD - Chemistry discovered, and Grenadiers are being produced everywhere.

1510 AD - Science slider to zero, to either research later on Steel or to upgrade Macemen, it's the next player's choice.

1515 AD - Lizzy sends her Catapults out against our stack next to Hastings, and then proceeds to waste all of her Macemen in a futile battle against London, for some weird reason. Anyway, the effect is that she's left herself wide open for attack in Hastings, so I take advantage.

1520 AD - Hastings falls.

Lizzy is now down to a single city. It is up to the next player whether we eliminate her, or try to grab some techs for peace. Since we're so close to domination though, I say we just finish her off completely, and then proceed on to either Cathy or Hatshepsut to get the victory. We might need to found a couple of 'fairly useless' cities in places to claim those few extra tiles needed, rather than going to war with a whole new civ (although there's nothing stopping us, since our army is now so colossal).

Anyway, I'll leave it to the next player to decide those things, and to get the first tastes of our new Grenadiers in action in battle. :)

EDIT: Save now attached.
 

Attachments

We might want to run some culture too to speed up some border pops.
I'd say that we go for Cathy, as her cities were posing cultural danger too us during my turnset, if we take those cities, we'll get some of her territory instantly.
 
I'm with Dutch, I'll get it done tonight.
 
:thumbsup:
What if we don't win yet? Should we PM either Mauer or Bugsy (haven't seen both of them lately), or just let Theoden play?
 
We got an Engineer so I used him to rush Sistine Chapel out of boredom.

Elizabeth wasn't contrite enough when I offered peace so Coventry was captured and England was destroyed.

Switch to Vassalage/Caste System and invade Russia.

Capture Vladivostok in the west.

Destroy Yakutsk in the east

Win a domination victory in 1565.

88,106 points and the leadership abilities of Augustus Caesar.

That was really fun!
 
:goodjob: Great job everybody!
Anyone in for a sequel? :D
 
Victory. :king:

I don't think I've ever done so well warfare-wise as we did in this game. I wonder what we did right. :p
 
I don't usually achive victory this early either. This was a small map so settings may have been a factor, but mostly I think we stayed focused on conquest. When I play by myself I probably spend too much attention on making my empire perfect, everyone happy, no money wasted, micro stuff.
 
The smaller map definitely helped. Having a larger map, especially with the player numbers slightly reduced (so there's even more expansion room), the higher difficulty levels are a lot tougher. They're also made quite a lot harder by a non-pangaea map (since the civs on a continent that can't be reached until you have Astronomy can run away more with the tech lead). ;)

Well done to all of us. :)
 
I'll need to skip a sequel for the time being. We have several gigs coming up that I will be spending a lot of time promoting and preparing for. I'll need to keep my SG Civ load to four or less.
 
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