c.fe said:You are right, that is indeed possible.![]()
When I extracted the source files they were all marked as read only. So it had nothing to do with CodeBlocks, you just had to "turn off" the read only with the explorer (or cmd, if you like).
clinton said:If you're getting trouble with no "windows.h", repeat step 6 after saving the project. Worked for me.
Agent 009 said:Are you sure it is neccesary to replace the CvGameCoreDLL.dll? I was thinking it would be theoretically possible to just place your new .dll into your mod's Asset folder.
EDIT: Another question... How do you get this compiler to not be read only? I cannot edit anything at present for some reason and since I've never used this program... I have no idea how to turn it off.![]()
The Great Apple said:All the files for me were read only - had me quite confused for a while.
clinton said:If you're getting trouble with no "windows.h", repeat step 6 after saving the project. Worked for me.
HP_Ganesha said:have problem if I used Borland C++ Builder v5.02?????
Elvince said:for me it compiles normally execpt that once it has finished compiling everything it gives the following error:
Linking dynamic library: ..\Assets\CvGameCoreDLL.dll
LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Microsoft Visual C++ Toolkit 2003\Lib.obj'
any idea of what is going wrong?
A file that is required cannot be installed because the cabinet file C:\WINDOWS\Installer\MSIA3.tmp is not digitally signed. This may indicate that the cabinet file is corrupt.
A file that is required cannot be installed because the cabinet file C:\WINDOWS\Installer\MSIFA.tmp is not digitally signed. This may indicate that the cabinet file is corrupt.
Grey Fox said:How can I repeat it when the text Im suppose to add in Step6 is already there? o.O
clinton said:*shrugs* The text seemed to disappear for me, thats all.
bool CvGame::isPaused()
{
return (getPausePlayer() != NO_PLAYER);
}
Bill3000 said:I'm having a problem installin the Platform SDK - it says that one of the files is not digitally licensed or something, and then uninstalls itself. Is there anything that I can do?
Error message:
Edit: Another message. Same type, different file.
if (atWar(getTeam(), GET_PLAYER(ePlayer).getTeam()))
{
if (GET_TEAM(getTeam()).AI_getAtWarCounter(GET_PLAYER(ePlayer).getTeam()) < (GC.getLeaderHeadInfo(getPersonalityType()).getRefuseToTalkWarThreshold() * ((GET_TEAM(getTeam()).AI_isChosenWar(GET_PLAYER(ePlayer).getTeam())) ? 2 : 1)))
{
return false;
}
}
iAttitude += AI_getCloseBordersAttitude(ePlayer);
iAttitude += AI_getWarAttitude(ePlayer);
iAttitude += AI_getPeaceAttitude(ePlayer);
iAttitude += AI_getSameReligionAttitude(ePlayer);
iAttitude += AI_getDifferentReligionAttitude(ePlayer);
iAttitude += AI_getBonusTradeAttitude(ePlayer);
iAttitude += AI_getOpenBordersAttitude(ePlayer);
iAttitude += AI_getDefensivePactAttitude(ePlayer);
iAttitude += AI_getRivalDefensivePactAttitude(ePlayer);
iAttitude += AI_getShareWarAttitude(ePlayer);
iAttitude += AI_getFavoriteCivicAttitude(ePlayer);
iAttitude += AI_getTradeAttitude(ePlayer);
iAttitude += AI_getRivalTradeAttitude(ePlayer);
I dled the iso version and mounted that, as I couldn't get a full set of the separate files to dl properly.Bill3000 said:I'm having a problem installin the Platform SDK - it says that one of the files is not digitally licensed or something, and then uninstalls itself. Is there anything that I can do?
Error message:
Edit: Another message. Same type, different file.
Kael said:Yeah, I tried to compile origionally with Visual C++ 2005 couldn't get it to work (Firaxis built it with Visual C++ 2003). If you have VC++ 2003 you are all set, but thats a little difficult to find nowdays. Hence this option.
owh man... this SDK plataform is a VERY HUGE download... this file is a relly nescessary???? if is I have a GREAT problem...