Well, it seems that somehow, today, without doing anything new other than double clicking on the .exe yet again, it actually could remove itself and then install itself... But how can I merge the CvGameCoreDLL.dll's of RevDCM and that of the BonusCommerceModifiers mod (which I found in this topic (
http://forums.civfanatics.com/showthread.php?t=405005))?
EDIT: Copied from another thread:
Well, I've tried everything, but still, the compiling doesn't work. Here's what I do and have, exactly:
I have created a MyMod folder in BTS, in it are the files:
CvGameCoreDLL.ncb
CvGameCoreDLL.sln
CvGameCoreDLL.vcproj
What seems to be a backup presumely caused by a failed compilation, CvGameCoreDLL.vcproj.*the computer's / user's name*
a .7z file that I downloaded from your guide
depends
Makefile
MakefileORG (the one where I hadn't changed the path locations, thus, the original, hence the ORG)
sources.mk
And any other files from your guide which I needed, including the map CvGameCoreDLL if I remember correctly. Your guide said something about opening a file inside that map, if I remember correctly, although I hadn't put that file in that map, but instead, just in the MyMod folder. I tried both ways anyway. Both, however, gave an error, it couldn't find a location, the path was wrong, something like that.
Then, experimenting, I also put in the BTS folders, and overwrote those with the RevDCM folders (which I already had merged with that BonusCommerceModifiers mod). Yet, still, a path was wrong, it gave the same error. As was to be expected.
1>------ Build started: Project: CvGameCoreDLL, Configuration: Release Win32 ------
1>Performing Makefile project actions
1>Microsoft (R) Program Maintenance Utility Version 9.00.30729.01
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Het bestand is niet gevonden
1>Het bestand is niet gevonden
1> "C:\Program Files (x86)\Microsoft Visual Studio 9.0\bin\cl.exe" /nologo /MD /O2 /Oy /Oi /G7 /DNDEBUG /DFINAL_RELEASE /Fp"Release\CvGameCoreDLL.pch" /GR /Gy /W3 /EHsc /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual Studio 9.0/include" /I"C:\Program Files (x86)\WindowsSDK/Include" /I"C:\Program Files (x86)\WindowsSDK/Include/mfc" /I"C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\CvGameCoreDLL\Python24/include" /YcCvGameCoreDLL.h /Fo"Release\_precompile.obj" /c _precompile.cpp
1>C:\Program wordt niet herkend als een interne
1>of externe opdracht, programma of batchbestand.
1>NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 9.0\bin\cl.exe' : return code '0x1'
1>Stop.
1>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
1>Build log was saved at "file://c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MyMod\Release\BuildLog.htm"
1>CvGameCoreDLL - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Well, that's the error. I'm guessing I'm doing something stupid, but I can't figure out what...